Wow. That's probably the creepiest thing I've seen in a long time. From the song, to the girl, to the fact that you'd be playing someone who is chained to a chair and unable to move around. Creepy creepy creepy.I know that this is highly stylized, but Summer Lesson VR demo on Project Morpheus has just got a new girl model.
We have just started on the long road on discovering what level of rendering detail will be needed for realistic human to AI interaction in VR.
Wow. That's probably the creepiest thing I've seen in a long time. From the song, to the girl, to the fact that you'd be playing someone who is chained to a chair and unable to move around. Creepy creepy creepy.
They both look great but Uncharted gets the nod here. Everything is so well defined. The expressions are insane.
Perhaps this is intentional and will coincide with Lara promoting L'Oréal moisturiser.Lara looks too "perfect". It looks, almost, like a featureless anime face. There's little personality to her.
Perhaps this is intentional and will coincide with Lara promoting L'Oréal moisturiser.
That's due to the lighting in the scene. Take a look at the video Karamazov posted, she has plenty of pore detail.Lara looks too "perfect". It looks, almost, like a featureless anime face. There's little personality to her.
The exact opposite can be said for Drake with that image. Man, that looks good.
There are many many aspects of a human face that look really creepy from certain points of view. On the one hand, you have to realize that we're basically made from some tiny semi-transparent bags full of strange liquids and other, even stranger stuff - on the other hand, it'll eventually drive you to appreciate our perception of the sum of these things.
As for that picture, it has a lot going against it - quite unrealistic lighting, absolutely no hair on the CG half, and so on. But it's a very good and descriptive one.
I think it's mostly just that that's a capture from a low-bitrate web video, so most of the high-frequency detail has been blurred out by the encoding.Skin details are what I'd point at for a first thing with H5 characters. A bit too smooth overall. Still, H4 had those as well, so maybe it's just filtered out by the renderer in medium shots.
Zoolander reference ?Texture res needs to be at least..... three times that size!
Zoolander reference ?