vrmm said:It is also a good paper for me. Thanks a lot!
I think aa for mobile graphics is also important. I want to do some in this filed. Who can give me some suggestions ? Thanks a lot.
With mobile graphics you mean notebooks/laptops or not? If yes the algorithms are the same as in the PC desktop space. Should you mean though the PDA/mobile market, it's an entire chapter of it's own, since chips are quite small there.
There are some interesting new proposals for AA sampling patterns (primarily for mobile devices) from Tomas Akenine-Moller and Jacob Strom. They're also kind enough to mention MBXvrmm said:AA is important for 3d graphics. Can someone tell me some info. about it?
I want to do some researches about it especially some new algorithm for moblie graphics.
I think it would look pretty ugly. Worse than Flipquad for sure.bloodbob said:I want to see a multisample version of Quincunx but without the centre sample to see how effect it would be or not. I.E. W+1,H+1 sub samples.
There are some interesting new proposals for AA sampling patterns (primarily for mobile devices) from Tomas Akenine-Moller and Jacob Strom. They're also kind enough to mention MBX
Simon F said:There are some interesting new proposals for AA sampling patterns (primarily for mobile devices) from Tomas Akenine-Moller and Jacob Strom. They're also kind enough to mention MBXvrmm said:AA is important for 3d graphics. Can someone tell me some info. about it?
I want to do some researches about it especially some new algorithm for moblie graphics.
Also, we incorrectly state that the MBX architecture is a scaled-down version of the Kyro architecture. We are sorry for this. [This was kindly pointed out by Simon Fenney at Imagination Technologies]