OpenGL guy
Veteran
Yes. I am quite confident that we don't turn off texture filtering based on angles. How would the driver determine such a thing without resorting to SW TL, anyway?Ailuros said:Would you've been confident if he addressed angles then OpenGlguy?
If you are referring to differences in AF results, I still can't see how that has anything to do with texture stages, as Chalnoth said.
Thank you, come again.