RAZurrection
Newcomer
Hello, I'm new here and was wondering if some of the more technically minded of you would mind settling a bet for me.
I am currently engaged in discussion as to the bandwidths of both GPU's have a few issues that need clarifying whom is correct.
1)
Me: The framebuffer is the biggest bandwidth hog for a console
Her: Accessing textures from main memory is the biggest bandwidth hog
2)
Me: The Xenos's eDRam and 32GB/Sec pipe from the mother die to the framebuffer means that 360 games are less likely to be bandwidth bound than PS3 games where the total bandwidth to the framebuffer is 22GB/Sec
*cited this watchimpress article
http://pc.watch.impress.co.jp/docs/2006/0926/kaigai303.htm
http://www.neogaf.com/forum/showthread.php?t=121307
Her: PS3 will be less bandwidth bound due to having a seconday 128bit bus to XDR memory
Many thanks for any responses
I am currently engaged in discussion as to the bandwidths of both GPU's have a few issues that need clarifying whom is correct.
1)
Me: The framebuffer is the biggest bandwidth hog for a console
Her: Accessing textures from main memory is the biggest bandwidth hog
2)
Me: The Xenos's eDRam and 32GB/Sec pipe from the mother die to the framebuffer means that 360 games are less likely to be bandwidth bound than PS3 games where the total bandwidth to the framebuffer is 22GB/Sec
*cited this watchimpress article
http://pc.watch.impress.co.jp/docs/2006/0926/kaigai303.htm
http://www.neogaf.com/forum/showthread.php?t=121307
Her: PS3 will be less bandwidth bound due to having a seconday 128bit bus to XDR memory
Many thanks for any responses