I'm still ruined by what you had to do in the endOkay game over!! Yes the last few chapters blew by quicker. Interesting ending.
The exact opposite of the TLOU.
On to D4 and Elden Ring!
I didnāt expect it. But it was a fair ending.I'm still ruined by what you had to do in the end
The game has a lot of good things going for it even though I will always say it's too long.I didnāt expect it. But it was a fair ending.
There was a section where you are on the horses and with the fire turret and thereās just a crazy amount of rats pouring out of everywhere blowing down walls and stuff. What an incredible moment on big screen with 3D audio. I was like whoa!!!
Now can the "current gen too weak" narrative die plz
If it performs well the cutbacks are absolutely meaningless. Same with starwars. Performance is the only barometer.
From what Ive seen the gameplay looks smooth and the game looks great still
It's practically 60 fps locked now on console. Things like this were just a dream in the past generation. People in the net who complaining about the worst graphic setting of perfomance mode, are stupid, trolling and ignorant as hell; they deserve to play all the games at 30fps on console forever. IMO.Not without knowing how this 60fps mode performs and what cutbacks were made.
You are totally right. Something like this would literally be impossible for any generation previous to this. These current gen cpus are no joke. I would not be surprised if a dev chimed in and said it was easier to get 60fps as a baseline target on current consoles than it ever has been in console history.It's practically 60 fps locked now on console. Things like this were just a dream in the past generation. People in the net who complaining about the worst graphic setting of perfomance mode, are stupid, trolling and ignorant as hell; they deserve to play all the games at 30fps on console forever. IMO.
Most games on PS2 were 60fps.It's practically 60 fps locked now on console. Things like this were just a dream in the past generation. People in the net who complaining about the worst graphic setting of perfomance mode, are stupid, trolling and ignorant as hell; they deserve to play all the games at 30fps on console forever. IMO.
While your right that most cases it is a dev choice, id hesitate to say most games had a 60fps target on ps2.Most games on PS2 were 60fps.
I want to be clear: I haven't just said people who complaining of graphic setting downgrade for 60 fps locked are ignorant but more precisely who complaining about 60 fps option because it hasn't the same graphic setting of 30 fps, it's mostly childish in most of the argumentations, because neither ps2 hardware at launch was so flexible and powerful as this generation of console, to handle 60 fps in some engine, especially pc port (even 30 fps locked was a luxury on ps2, for such games)... quite a different argument and it's not just always a developer choice but also an hardware limitation of the consoleMost games on PS2 were 60fps.
It's always a developer choice. Every single game on PS4/XB1 could have been 60fps if developers considered that a priority. But they wanted to push in other areas, so sacrificed performance to do so. It will be the same option for developers on PS5/XSX. They can make every game 60fps if they want, or they can really push their ambitions and the hardware harder while sacrificing performance to do so.
And no, people are not 'stupid, trolling and ignorant as hell' just cuz some people might prefer not sacrificing a level of graphics just to hit 60fps. This is all 100% subjective preference, and it will also depend specifically on the game and what cuts are actually made. It's no surprise that earlier/cross gen titles had less compromises necessary for 60fps performance, but the heavier the games get, the more sacrifices will become necessary and then you will find more people on both sides of the aisle in terms of preference. Like this is such common sense I'm annoyed that I have to explain it on a board like this.
Developers have all manner of options available to them if they want to push things harder where it would require sacrificing the (practical) possibility of 60fps. Diminishing returns are always a thing, but we're nowhere near reaching some level where improvements in the graphics and scope and system depth of games is running out of room for improvement. We've still got a long way to go.The PS5 generation is the first gen where devs don't have to sacrifice much besides resolution and relatively marginal graphical settings to keep a fluid fps, as even large detailed open worlds do not tax the hardware in the same way they might have in the past.
In previous days there were still plenty of things that would be impossible in terms of the game had they stuck to 60fps as a target.
But the current consoles have reached the barrier between developer resources, diminishing returns and the proper amount of power. RT is nice as far as visuals go and smoothing development pipelines, but it's probably the only major aspect left I can think of that requires 30fps on the consoles to be viable ( for the most part )
There's nothing more flexible about this current hardware necessarily(outside of maybe being x86 and thus has easier portability with other major platforms). And yes, it really is a choice. If developers have a certain ambition that's not about hitting 60fps and it turns out hardware limitations prevent 60fps, then that was a choice to prioritize ambition over performance. If 60fps was the priority, developers will design their games to ensure they can hit that target, which again, is a choice.I want to be clear: I haven't just said people who complaining of graphic setting downgrade for 60 fps locked are ignorant but more precisely who complaining about 60 fps option because it hasn't the same graphic setting of 30 fps, it's mostly childish in most of the argumentations, because neither ps2 hardware at launch was so flexible and powerful as this generation of console, to handle 60 fps in some engine, especially pc port (even 30 fps locked was a luxury on ps2, for such games)... quite a different argument and it's not just always a developer choice but also an hardware limitation of the console