My review.
I completed the game today. One of my favourite games of this generation.
As you play Requiem you get more and more involved in an adventure with touches of action and puzzle that is more engaging than an illegal party.
The game takes place shortly after the original title, this time in the lands of Provence where we will live the adventures of Amicia and her brother Hugo, accompanied by some companions who will help us in combat and puzzles.
The game is not difficult. You can, however, play it deactivating the help in the case of the puzzles.
The changes this time occur in the number of types of projectiles and the addition of new weapons. More enemies are added, some difficult but affordable if you know how to fight them.
The best, the story, as in the first. This time in Provence, in the south of France. There we fight against soldiers and slavers as well as flee from the damn rats.
Graphically it will be one of the most demanding games. And also one of the best, sometimes it looks like an animated movie, lighting wise. I played it on my Intel A770 16GB and I noticed some stuttering at times running at 60fps or more so I locked the game at 30fps with Rivatuner and used Lossless Scaling for Frame Generation. Still not perfect but a better experience. For the rest, correct.
Best OST I've ever heard. The medieval music makes your skin crawl when there are fights against bosses or difficult enemies. 11 out of 10.
Innovation. The combat is similar. New features are added to Hugo and his sister, Sophia and Lucas. The first controls the rats, the second, new weapons and elements to throw with a sling, pots, by hand and crossbow, and the third helps a lot with her prism, while Lucas helps at times with his Stupefaccio. It innovates little, but it does it well.
It's also a game with the correct duration.
In short, an action adventure with puzzles, secret chests, and much more, that engages with its story. I'd give it a 9,2. Negatively, perhaps, while the gameplay is fun, it's a bit over simplified where light and grass are the main elements. Some might say that it needs more action, I'd say that it could have less action but use more gameplay elements than the aforementioned, 'cos the AI does weird things when you are in the grass, and the light scheme is too convenient at times, which is limiting. The biggest flaw I found is the facial animations. There has been also a couple of occasions where Amicia got stuck in some kind of wall between some rocks or tables, but that's not game breaking, and in one of those two occasions I managed to free her up for that invisible wall.
In general, very good.
I'd wholeheartedly recommend it.