A New Tutorial for 3D Modelers.

Algomorph

Newcomer
Dear fellow CG doers and dwellers,

I've published some free tutorials that any beginning or experienced 3D modeler may find helpful.

Here is the Modeling Topology Guide I wrote awhile back.

Now, I announce my next tutorial series: Human Anatomy Modeling.

Part 5 of the tutorial is complete and ready for viewing: the Generic Human Ear . Other parts are not yet published, I will get to them in due time.

Here is the generic model the tutorial leads to:
earstage54.png

Here is an example model constructed from the generic in about 10-15 minutes:
earstage57.png


The tutorial is for modelers of all experience levels and backgrounds. All you need is a good enough computer to run blender. You may use any 3D modeling application of your preference to complete the tutorial.

I salute you and wish you a great new decade.
 
nice tutorial.. i dare say your tutorial is set up so easy that a caveman could do it (no offense towards any cavemen out there).. /wink
 
Thanks, FrameBuffer.

I swear on the OpenGL SuperBible that Part I (blocking out the female body) is almost finished and soon to be published in the same format.

Part I will have about 150 slides (130 or so are ready right now), but any experienced modeler will be able to breeze right through, while any beginner will (hopefully) find each slide helpful - that's the reason for it being comprehensive.

I'm open to all comments and suggestions, and any constructive crit. you have to offer (I respect constructive crit.)

Greg Kramida (Algomorph / Megamorph):cool:
 
Thanks for the kind words. Another part is out.

TX for the kind words. I would prefer not to use the term "newbies" or "teapots" or what have you, but I think they will certainly find it helpful.

As far as the real beyond-3D people go, this is just something in case anyone is, per se, working on a rigging system for motion capture and wants to use their own model for the testing. Also, this is a golden resource for those who are into coding for games or animation, but are new to creating the actual CG content for their applications/code.

Here is the thread that will lead you to Part 2:
LINK
 
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