A litle about next gen

“We’re going to be able to create CGI level quality in real time,â€￾

Yaaawwwwwnnnn...

At least things picked up at:

“It’s about the content going forward.â€￾


also...


Most impressively, however, was the ability to interactively move the camera around the scene, a powerful new capability that Thompson predicts new graphics hardware will allow.

Am I missing something or have we been doing just that since the days of PS1? :?
 
Actually London, we've been doing that since at least the days of the C64. Trust clueless journos (term loosely applied, as GS probably don't employ people with actual education in the profession) to both misunderstand the tech involved and know nothing of the past either.
 
Guden Oden said:
Actually London, we've been doing that since at least the days of the C64. Trust clueless journos (term loosely applied, as GS probably don't employ people with actual education in the profession) to both misunderstand the tech involved and know nothing of the past either.

C64?
I had a C64 and i don't think i've ever seen any game where the camera was freely controllable...
But yeah i agree with you. If i were Gamespot i would not have released an interview with such stupid people.
That is, if i didn't got anything wrong of course.
 
Once upon a time, there was this 3D game called Elite ;), where the camera followed your ship... I think there was views in different in-cockpit directions available too.

I'd call that a freely controllable camera. One just has to realize that by moving the ship, one moves the camera too; the leap of imagination is rather small really. :)

If one wants to talk games where the camera is moveable independently of the player, we're talking pre-Mario64 here... I don't really know which 3D game was first with this, it was too damn long ago. (Besides, flight sims for example have been able to do this for bloody aaages too I might add.)
 
Guden Oden said:
Once upon a time, there was this 3D game called Elite ;), where the camera followed your ship... I think there was views in different in-cockpit directions available too.

I'd call that a freely controllable camera. One just has to realize that by moving the ship, one moves the camera too; the leap of imagination is rather small really. :)

If one wants to talk games where the camera is moveable independently of the player, we're talking pre-Mario64 here... I don't really know which 3D game was first with this, it was too damn long ago. (Besides, flight sims for example have been able to do this for bloody aaages too I might add.)

Right. So, i might add, who the hell was that guy and what the hell is he talkign about? I mean he can't be THAT clueless. And also, i'm sure the Gamespot people would have spotted it before putting it on their site. I'd be ashamed if i had such junk on my site.
 
Once upon a time, there was this 3D game called Elite , where the camera followed your ship... I think there was views in different in-cockpit directions available too.
Elite was 1st person, like any other flight sim. Not that that's actually really different from rotating a 3rd person camera around.

That said, The Jet (for C64) had 3rd person cameras that you could rotate freely around your plane. Starglider 2 (Spectrum, C64, Amiga etc.) did the same just to name two I remember off the top of my head.
 
Freescape engine (Spectrum, C64, Amstrad, etc) powered 3D Construction Kit which definately had a freely controled camera.

There were actually alot of 3D titles back in the 8 bit days.... Even Flight Simulator on a ZX81 1K RAM has a fairly freely controled camera.
 
Freescape engine (Spectrum, C64, Amstrad, etc) powered 3D Construction Kit which definately had a freely controled camera. There were actually alot of 3D titles back in the 8 bit days.... Even Flight Simulator on a ZX81 1K RAM has a fairly freely controled camera.
Considering all you could see was a horizont line and a few airstrip dots on the ground when you were landing, that wasn't too hard I guess ;)
But yeah, 3d titles were pretty common back then already. There was a bunch of 3d space-shooters on Spectrum (Elite was actually amongst the weakest on the platform, graphically), as well as flightsims.
And then there were all the Freescape adventure games that were basically the first generation of first person shooters, except that they were actually fully 3d unlike the 2.5D games that "started" the FPS genre 10 years later ;)

Oh and I just remembered another one - 3rd person space shooter - Virus, free camera too. It was damn impressive sight on Amiga, and Speccy version was remarkably faithfull (aside for framerate :p).
Oh and not to forget Carrier Command, the first Real time Strategy spliced with First Person shooting action.
You could switch cameras to every single vehicle under your control :p And again they somehow stuffed the whole thing into Speccy (C64 version was made too but for some reason the 3d element was removed completely so it was reduced to just an overhead view RTS), although you had to play it on Atari or Amiga to do this one justice.
 
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