Hehehe, you want to talk about what looks nice due to emulation?
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Remember Mario 64?
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Remember when Wave Race 64 first showed off Cel-shading on the N64? I know I did.
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That looks awesome though, I want a copy...
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Hehehe, you want to talk about what looks nice due to emulation?
![]()
![]()
Remember Mario 64?
![]()
![]()
Remember when Wave Race 64 first showed off Cel-shading on the N64? I know I did.
![]()
There's also a mod on the emulators that'll overclock the darn thing as well. It runs Goldeneye and Perfect Dark at 60fps.
That's not quite emulation.
That looks awesome though, I want a copy...
N64 emulators don't actually emulate much of the hardware at all. They run 60 fps because they're not running much of the code natively. Look up High Level Emulation.
I was disappointed when the developer admitted they were scaling things down in the next Turok game, I guess back then people cared more about framerate than they do now.
I know, but even then the games don't run at 60fps. The hack itself overclocks the thing to allow true 60fps. I'm not very good at this, I'll just link you to the thread about it.
IGN64 preview said:The graphics engine also has been radically enhanced. Acclaim promises smooth framerates, incredible, eye-popping effects (if you've seen Turok's explosions, you know this is no idle threat), and advanced realtime lighting effects. In addition to working on eliminating Turok's biggest problem, the fog, Iguana has switched over to "soft-skinned" characters that don't show polygon seam lines (like in NFL Quarterback Club). Even better, the programmers have implemented an additional graphics mode that can be activated if the much talked-about 4MB RAM expansion is installed. With the additional 4MBs, players can switch the whole game to hi-res (640x480) or a slightly faster hi-res letterbox mode. The multiplayer modes can also be played in hi-res.
IGN64 review said:Graphics
There are two sides to Turok 2 -- and no, we're not talking about the RAM Pak. First, there is the Turok 2 that dazzles the eye with realtime lighting effects, soft-skinned characters with unrivaled animation routines, unique architecture in each level, super-sharp and detailed textures, and some of the grossest, bloodiest death scenes you have ever seen. Then there is the Turok 2 that infuriates its player with disappointingly slow and choppy framerates, mostly caused by effects that we could have done without (like the particle explosions. We would have loved the less processor-intensive explosions Eurocom pulled off in the old Duke Nukem 64 and a better framerate instead). Play Turok 1 or Forsaken after Turok 2 and you will see the difference.
Luckily, the slowdown isn't enough to destroy the game. There are many areas where the game runs smoothly and the included "hi-rez letterbox" mode actually increases the performance a little for those who get annoyed by slowdown. Speaking of which, there is no way around it: You have to get the RAM Expansion to play this game. Not only can you play the game at a smoother framerate in the letterbox mode, you also get to run it at full-screen high resolution (640x480) mode with only little framerate tradeoffs. The sharpness and extra detail is worth it.
Like in Turok 1, the weapons look outstanding, with many movable parts and excellent special effects. In the multplayer mode, Iguana wisely moved the weapons more to the side and redesigned them to look a little less complex (for framerate reasons). As we mentioned above, animation is extremely lifelike. Creatures open and close their mouths, get blasted into two bleeding halves or lose their heads and stumble around for a few seconds before they die. It's sick, but it's fascinating to look at nevertheless. Each level has its own architecture and Iguana's graphics designers did a bang-up job creating convincing societies of creatures with their own culture and behaviorisms. The Purr-Linn, for example, live in block forts that look rough and primitive, whereas the Oblivion (don't ask. Play the game.) live in hi-tech cellars with spinning fans and reflective metal surfaces. There are plenty of scenes borrowed from sci-fi blockbusters, such as the predator-inspired cloaking and self-destruction devices and the somewhat Giger-esque hive with alien eggs. A beautiful game. Too bad about the framerate drops.
Ah, I guess I didn't have the eyes to see some of that stuff. But in retrospect, soft-skinning was a bad design decision. The game really chugs when displaying multiple enemies, probably because of that.
The skinning allowed them to make detailed characters with less polygons. It was the way the industry needed to go because the sausage-linked bodies of Turok 1, Mario 64, and Virtua Fighter 3 are highly inefficient and ugly to boot.