Graphics
There are two sides to Turok 2 -- and no, we're not talking about the RAM Pak. First, there is the Turok 2 that dazzles the eye with realtime lighting effects, soft-skinned characters with unrivaled animation routines, unique architecture in each level, super-sharp and detailed textures, and some of the grossest, bloodiest death scenes you have ever seen. Then there is the Turok 2 that infuriates its player with disappointingly slow and choppy framerates, mostly caused by effects that we could have done without (like the particle explosions. We would have loved the less processor-intensive explosions Eurocom pulled off in the old Duke Nukem 64 and a better framerate instead). Play Turok 1 or Forsaken after Turok 2 and you will see the difference.
Luckily, the slowdown isn't enough to destroy the game. There are many areas where the game runs smoothly and the included "hi-rez letterbox" mode actually increases the performance a little for those who get annoyed by slowdown. Speaking of which, there is no way around it: You have to get the RAM Expansion to play this game. Not only can you play the game at a smoother framerate in the letterbox mode, you also get to run it at full-screen high resolution (640x480) mode with only little framerate tradeoffs. The sharpness and extra detail is worth it.
Like in Turok 1, the weapons look outstanding, with many movable parts and excellent special effects. In the multplayer mode, Iguana wisely moved the weapons more to the side and redesigned them to look a little less complex (for framerate reasons). As we mentioned above, animation is extremely lifelike. Creatures open and close their mouths, get blasted into two bleeding halves or lose their heads and stumble around for a few seconds before they die. It's sick, but it's fascinating to look at nevertheless. Each level has its own architecture and Iguana's graphics designers did a bang-up job creating convincing societies of creatures with their own culture and behaviorisms. The Purr-Linn, for example, live in block forts that look rough and primitive, whereas the Oblivion (don't ask. Play the game.) live in hi-tech cellars with spinning fans and reflective metal surfaces. There are plenty of scenes borrowed from sci-fi blockbusters, such as the predator-inspired cloaking and self-destruction devices and the somewhat Giger-esque hive with alien eggs. A beautiful game. Too bad about the framerate drops.