Filtering effects aside, Wipeout64 especially felt inferior. Now of course, it was designed for the PS1 hardware. On the actual machine (not emulation) the game lacks clarity compared to Wipeout 2097.
Often the mip mapping and AA stuff made the games blurry. If Nintendo had allowed some flexibility with their microcode then I suspect the N64 would have looked a lot more impressive, but the typical result was disappointing.
The best looking game was probably Conker and that was because Rare created their own microcode.
Often the mip mapping and AA stuff made the games blurry. If Nintendo had allowed some flexibility with their microcode then I suspect the N64 would have looked a lot more impressive, but the typical result was disappointing.
The best looking game was probably Conker and that was because Rare created their own microcode.