It's really, really dark. But it's really smooth, and the textures look nice. It's just the occasional sprite issues.
Doom ran on the CPU oon the PSX I remember reading somewhere. Using the same technique as the PC (scanline render I think it's called).
Maybe it is doing that too on N64. I don't know I never owned that game.
Peace.
If only it were floating point...
Even fixed point W wouldn't have been bad in retrospect.
Neither are true. The N64 could reportedly push around a half-million polys/sec without bilinear filtering or perspective-correct texturing. However, Nintendo didn't allow games to be released without those things. A lot of N64's computational power went toward its superior image quality.and could push more polys/sec, probably had more flops
it's so hard to say whether the n64 or ps1 was more powerful. the playstation could display a lot more colors at once, had faster audio (the n64 had way too cpu overhead for audio), and could push more polys/sec, probably had more flops,
but the n64 had filtering which made a huge difference.
Neither are true. The N64 could reportedly push around a half-million polys/sec without bilinear filtering or perspective-correct texturing. However, Nintendo didn't allow games to be released without those things. A lot of N64's computational power went toward its superior image quality.
The Saturn was horrible for 3D (for the devs to get it to work good) but great for 2D, so I was very happy with it as an upgrade from the SNES and Genesis/Mega Drive. Lots of imported games from Japan really pushed the 2d capabilities of the system.
I remember Tekken 3 coming out for the PS1 and it looked really great for its time. Sure, there was pixels all over the place but I can't recall a single N64 fighting game that looks as good. Then again, I'm also of the opinion that VF2 on the Saturn looks excellent with its resolution of 704*480.
Art direction plays a big part in the graphics of a system. Shenmue videos on the Saturn is an example of that. Somehow they are able to put in all that detail on such a difficult machine to get anything out of with 3d.
I know this is OT but could you clarify why don't think games like:I remember all the dream team bull nonsense that Nintendo spouted about N64. In the end, it is the console with the most pathetic library in my memory. Easily. It taught me just how much companies will lie/boast/BS to protect their product.
I remember all the dream team bull nonsense that Nintendo spouted about N64. In the end, it is the console with the most pathetic library in my memory. Easily. It taught me just how much companies will lie/boast/BS to protect their product.