http://www.hemiware.com/technology.htm
Features:
Texture Compression - VQ for PS2, S3TC for GAMECUBE, Xbox and PC
PS2
Features:
· VQ compression (2 bits per pixel, full 32 bit output)
· Auto-generate mipmaps - uses GS bandwidth to save main bus bandwidth
· Path 3 parallel uploads
· 100% VU T&L with clipping
· Data amplification (gets the most out of available DMA cycles)
· Support for user VU code
.
.
http://web.onetel.net.uk/~simonnihal/texcom/texcompcomp.html
Conclusions:
Since there is no good model for measuring the quality of image compression, the following must be regarded as being based on personal opinion. My conclusions, in no particular order, are...
o Except for very special cases, 4 bpp palettised textures are effectively obsolete. DXTC gives the same compression rate at substantially better image quality, and VQ gives better (or at least no worse) results at a higher compression ratio.
o It appears that it takes rare cases to make DXTC look bad, assuming identical resolutions. Of course, this may be influenced by the resolution of the display device.
o Given identical memory requirements, it appears that the VQ may be better than DXTC. What was interesting was that the RMS error for the "Equal storage costs" was almost identical for the 24bit, 8bit, and DXTC modes on all three test cases.
Features:
Texture Compression - VQ for PS2, S3TC for GAMECUBE, Xbox and PC
PS2
Features:
· VQ compression (2 bits per pixel, full 32 bit output)
· Auto-generate mipmaps - uses GS bandwidth to save main bus bandwidth
· Path 3 parallel uploads
· 100% VU T&L with clipping
· Data amplification (gets the most out of available DMA cycles)
· Support for user VU code
.
.
http://web.onetel.net.uk/~simonnihal/texcom/texcompcomp.html
Conclusions:
Since there is no good model for measuring the quality of image compression, the following must be regarded as being based on personal opinion. My conclusions, in no particular order, are...
o Except for very special cases, 4 bpp palettised textures are effectively obsolete. DXTC gives the same compression rate at substantially better image quality, and VQ gives better (or at least no worse) results at a higher compression ratio.
o It appears that it takes rare cases to make DXTC look bad, assuming identical resolutions. Of course, this may be influenced by the resolution of the display device.
o Given identical memory requirements, it appears that the VQ may be better than DXTC. What was interesting was that the RMS error for the "Equal storage costs" was almost identical for the 24bit, 8bit, and DXTC modes on all three test cases.