Imo (as I've mentioned once previously in this thread) a motion blur's quality is more than just whether it has minimal artifacting or not. For instance SFV has relatively artifact free MB but it blurs a large body portion rather than just the part in motion and it also blurs even when the object isn't really moving very fast. A good MB would not only minimise artifacting but also factor in the speed and the variation in that speed, so say if Ryu is throwing a punch then his chest would not really get blurred because it isn't moving very fast, his biceps would receive motion blur but still the intensity wouldn'tbe as much but his fist i.e. the body part that covers the largest area and moves the fastest would receive the heaviest motion blur.
It sounds like it'd be a complicated mess but there are games that do it already, I believe even MGS5 does it despite the fact that it does have a bit more artifacting compared to some other games.
It sounds like it'd be a complicated mess but there are games that do it already, I believe even MGS5 does it despite the fact that it does have a bit more artifacting compared to some other games.