That looks very cleanly applied indeed. Need to see this in motion, but I think it should do very good while playing the game. It doesn't surprise me anyways because of Tiago Sousa working on this game. He was working at Crytek.Doom wins the MB crown for me.
Doom does something to the visuals that makes it seem like cg at some points.
That's awesome! I read some articles about Jimenez years ago. Impressive stuff. The Order 1886 also has really good mb.That looks very cleanly applied indeed. Need to see this in motion, but I think it should do very good while playing the game. It doesn't surprise me anyways because of Tiago Sousa working on this game. He was working at Crytek.
But more importantly he is one of the co-creators of SMAA along with Echevarria, Gutierrez and Jorge Jimenez ...I know that those guys are also obsessed at minimizing unwanted blur in the final image, hence probably the reason they did SMAA. I had a short communication about that subject with Jorge Jimenez once.
Anybody know anything about Hatsune miku future tone motion blur?
It looks so smooth so CG-like.
It runs in 60 fps ps but still looks cinematic.
The first two songs are free on US and JP PSN. Dunno in other regions
I am watching footage on youtube of it running at 60fps and I am not seeing any per-object blur at least. Do you have some screens or footage which show it off?
Absolutely hate camera based blur. Object blur has its place but is probably overused
Spiderman on PS4 Pro, 25% playback speed.
Incredible.
Sunset Overdrive had pretty good MB too, didn't it?
Awesome shot