It is correct. The player character is a cashew disguised as a human.Fix the damn shadow.
Outside of the traditional jaggyness, really clean. Everything is masked properly and there's not tons of graininess.From gaf R&C
Playing this game that is what we are going to see most of time. What is the point of even displaying native 1080p?
Yes. Exactly. But I think that more often than not a "nice looking" motion blur seen on a pic won't be a good "trick" in motion unfortunately.I agree they look rouhg in stills, but comparing motion blur in stills is kinda stupid. If it looks good in motion (or not) is the real concern, and maybe some tricks work well in motion though not in stills.
Yes, this is pertinent. What I find most unnerving is the difference in clarity between in stills and in motion. Using this metric, QB is OK. UC4 is TERRIBAD.So you can stand still and then compare it to (stationary) Quantum Break.
QB is OK. UC4 is TERRIBAD.
Video look at the object blur in Ratchet & Clank [NXGamer]
Code:https://youtu.be/ZFmgl4CLVSM?t=327
Yea I'd say Ratchet & Clank and The Order have the upper hand here definitely.
I didn't say cheap, just not as good as R&C and The Order 1886 which are unbeaten in this area still.I'd say UC4 moblur is (surprisingly) doing a decent job at keeping some clarity in motion. It's better than some others implementations. Here it's definitely not cheap. I wonder if it's the same stuff than in the beta MP. I need to test the MP (still haven't finished downloading the SP unfortunately...).