The early 1080p displays are geared towards 30Hz. In fact, they may not support anything greater than 1080i inputs although it's supposedly trivial to go to 1080p inputs.
The main reason is film content is 24fps and video is 30 fps for 1080p.
HD-DVD or Blu-Ray players at the beginning may only have 1080i outputs but store content at 1080p. Some people were surprised to hear PS3 would have 1080p output (presumably for BR video).
Most of the CRT HDTVs support only 1080i because 720p would be more costly. In the last year or two, with the growing popularity of DLP and LCD, obviously digital displays, there are more native 720p displays in the market, but it's in the high end, so the installed base is probably still mostly at 1080i.
But as others noted, DLPs and other digital displays are pushing forward to 1080p, again on very high-end SKUs ($$$). For the next year or two, there isn't going to be much adoption of 1080p displays unless prices come down dramatically.
So it's going to be expensive for consumers but the other question is, how much more expensive will it be to support 1080p games?
Also, is it confirmed that PS3 won't be able to do any AA without a substantial hit to the framerate? IOW, is the premise of this thread valid? Maybe PS3 games won't be 1080p but maybe they will have AA?