nAo said:So what? what should they quote? average numbers based on games that do not even exist?
Nintendo did just that with the GCN. It hurt them in PR of course... that also had to do with Nintendos design. They were not trying to make one or two pieces with huge abstract numbers that would never be realized because they are irrelevant to how a game is designed. They aimed at a balanced machine across the board. Who cares how many flat shaded polygons you can do, how many can you do with full features and 8 HW lights like a game will use?
Anyhow, it is possible. Sony could have quoted the performance of the chip in game like situations (e.g.texturing, lighting, and other effects that would be used in typical AAA games...) But that is not the best PR move and most developers can push through the bull in the first place... so why?
Just give the biggest number possible!