Huh? It clearly isn't suitable for all games. How do you mandate 3D scanning in something like Rayman Legends or Child of Light?This tech should be a standard for all Xbox One & PS4 games
How do you create and construct the geometry? Laa-Yosh has described the issues with scanning on numerous occasions - it doesn't create workable, game friendly geometry. The head capture examples work by being variations on a standard structure, but there's no way to scan a teddy bear or toy snake or Buzz Lightyear figurine and have it converted into game geometry. The best you could hope for is a voxelised object, or simple objects being turned into surfaces (boxes). A game engine created specifically around object scanning may be possible, but there's absolutely no way it can be dropped into every game.Not only for face scanning they should also use it to allow scanning of toys or your room into games.
Huh? It clearly isn't suitable for all games. How do you mandate 3D scanning in something like Rayman Legends or Child of Light?How do you create and construct the geometry? Laa-Yosh has described the issues with scanning on numerous occasions - it doesn't create workable, game friendly geometry. The head capture examples work by being variations on a standard structure, but there's no way to scan a teddy bear or toy snake or Buzz Lightyear figurine and have it converted into game geometry. The best you could hope for is a voxelised object, or simple objects being turned into surfaces (boxes). A game engine created specifically around object scanning may be possible, but there's absolutely no way it can be dropped into every game.
Sure, for characters it's a great fit. I believe the first version of that was actually EyeToy with 2D stick-ons. If they're extra smart about it, they could probably use the TV as a light source to get a reasonable albedo. Straight images won't work with baked in lighting.
Nintendo had a mode in ... Perfect Dark .... I think it was, where you could import face photos from the Gameboy camera and transfer them into the multiplayers game.
But then it got pulled because of something about turning children into murdererereders or something.
So there you go. Something that wasn't Sega first, for once!
Your examples don't create a mesh from a scan. The mesh exists already, with correct topology, seams, skinning, etc., and it's just adjusted to the 3D depth data.Not the same there is a 3D mesh being created from the scan.
Nintendo had a mode in ... Perfect Dark .... I think it was, where you could import face photos from the Gameboy camera and transfer them into the multiplayers game.
But then it got pulled because of something about turning children into murdererereders or something.
So there you go. Something that wasn't Sega first, for once!
Your examples don't create a mesh from a scan. The mesh exists already, with correct topology, seams, skinning, etc., and it's just adjusted to the 3D depth data.
Right. They shape an existing mesh to fit the 3D data. That only works when the scanned data is comparable to the existing mesh. Arbitrary scanning and object creation is tricky. It's been demonstrated with MS's realtime Kinect room scanning demo, but the structure of the 3D mesh was never explained AFAIK. Could it scan a 3D teddy? Yes. Could it create a triangle mesh from that scan that'd work with skinning, so you could play the scanned character in game? No. Creating an object that works skinned to bones with correct deformations is a not inconsiderable task. You could scan objects that have a high similarity with a template, which is effectively what MS does with Kinect recognising people (a standard skeleton is mapped to a range of bodies that closely match that skeleton structure), but even that's not perfect, and the variety in objects will greatly exceed variance in people. Google image search "cuddly toy" and the first few example bare little structural similarity.
Creating a static object would be a lot easier as you wouldn't have to worry about topology too much, as long as triangle count wasn't ridiculous. But that has limited uses.
I think Shifty's main point is that there is currently no reason to suggest all games should use it, just that there are some that could benefit from it.
Actually I think you could import your face in the arcade version of Funky Head Boxers, so Sega was first (as always ).