3d hardware specs summary .html

tobbe

Newcomer
Just noticed again when reading some thread here that I had no idea what the frequency/no pipelines was for the chip in discussion. It's happened to me a few times in the last year, mostly because I don't longer care that much if chip a is theoretically 20% faster than chip b or vice versa, and because I dont upgrade every 6 months anymore.
But anyways it would be nice if there was some reference page for 3d hardware, à la "cpu info center", if it still exists. Does anyone know of such a page, otherwise I was thinking of doing one. If the latter (semantics?), feedback would be welcome.
thanks.
 
king_iron_fist said:
No need for you to make one ;)

http://users.erols.com/chare/video.htm

btw I didnt write this but it does seem very thorough i don't know whether all the information is 100% accurate.

There are some mistakes:

- Voodoo 4/5 has 1 TMU/pipe - not 2
- P10 has sparse sampled AA - not rotated grid
- Radeon cards supports 16x Aniso - not 128x as shown for some of them
- Parhelia has Programmable T&L - not Fixed (actually it's a typo since - VS2.0 is shown correctly).
- Parhelia only supports 2x Aniso - not 16x
- Geforce 4 MX cards only support 2x Aniso - not 8x
 
speaking of which, why dont we, b3d users, come with such a list of b3d's own? i'm sure many people who hang around would have tons of interesting info to contribute about various chips and boards. we don't need to go read some 3rd-party site's tidbits about some particular videocard if people who've had particularly-first-hand experience(tm) with the part (to the degree of taking part in the very design of the part) could be spotted round here, do we? ;)
 
DaveBaumann said:
Yes, Compile a list, we'll put it up! :)

i can surely compile a list, it's about filling in the stuff inbetween the entries. ok, i can share some intimate experience with the voodoo line too, but i guess there are people more capable than me in this regard. so shall i compile that list now? 8)
 
One piece of information missing from those tables: some chips have TMUs capable of doing trilinear in a single cycle, while other chips' TMUs are only capable of bilinear and need to combine two TMUs (or do loopback) to do trilinear. Which chips fall into which category? (in particular, I wonder about Geforce3 and 4 in this respect - which one are they?)

And another one: how many textures per pass can each chip support?

And: there should perhaps be a listing of pixel formats supported by each chip (16-bit 5-6-5, 24-bit 8-8-8, 32-bit 8-8-8-8, 32-bit 10-10-10-2, 128-bit floating-point, etc). A full list of texture formats is probably taking things a bit far, though.
 
I think the widest texture format, as well as widest back, depth and stencil buffer formats would be useful.
Also, IMHO, textures per pass is more useful than texture units per pipe.
 
Hyp-X said:
- Parhelia only supports 2x Aniso - not 16x

Yes and no. IIRC, Parhelia supports in hardware Ansio levels up to 16x. However, all drivers released thus far have limited Aniso to 2x. Reports from Matrox seem to indicate they are perfectly aware of this and content to keep it this way for now.
 
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