Except that's not happening with 3D TVs. To view 3D TVs, the eye orientation is being changed, bring eyes closer together to view 'nearer' objects, but the lens isn't changing shape to focus on different distances, because what you're seeing is at the fixed distance of you screen. To look at a virtual horizon or 1 metre in front of you in a 3D game, your lenses will remain statically focussed at a few metres away. That's going to require an unlearning of the skills required to see in the real world, and there are going to be some consequences. Maybe it'll just be fatigue? Maybe it'll be some messing up of people ability to focus?
If the 3D display model doesn't accurately represent the way the real-world works, requiring eye position and lens shape to change to focus on different distances, no matter what technology is used there'll be affects on the users as they have to learn non-real-life skills to use them.
The distance to screen for seeing "nearer objects" or "far away objects" varies a little as the eye orientation changes. The distance from the edge of the screen to the eye is different than from the centre of the screen to the eye. 3D keeps your eyes looking at different parts of the screen more often as you converge on the similar elements in each view.