3D Gaming*

What's the difference between Dolby3D and RealD ? Are all of the upcoming 3D TVs will use RealD ?
 
Did you get a look at Motorstorm in 3d? Reason i ask is that its a 30fps game that is already taxing the hardware, would be interesting to know what sacrifices needed to be made in that case. How did GT5 fare? Was it still 60fps, and if so what sorts of changes to the graphics were there?

I need to get a look at Motorstorm again in 2D to get a better idea of what's going on there though I do have some ideas what they've done there. GT5 was absolutely pristine. That would be the demo I'd use in all those SonyStyle stores.

Remember that with GT5, they have a 1280x1080 2xMSAA renderer. There should be some leeway in moving across to an effective 1280x1440.
 
What was LBP's performance like? The water patch has added massive screen tearing, and it's a game sans AA, so they can't have much room to maneouvre without a significant change to the engine.

Also how much effort is it going to be to support 3D? Because the niche is going to be so incredibly niche-y, I can't see an developer investing time and money in securing 500 sales to the 3D crowd when the rest of the market won't benefit.
 
What's the difference between Dolby3D and RealD ? Are all of the upcoming 3D TVs will use RealD ?

I read through this thread weeks ago. Not sure if the info are accurate:
http://www.avsforum.com/avs-vb/showthread.php?t=1085037

There are still many obstacles in 3D adoption (e.g, old HDMI receivers will probably have issues accepting 3D Blu-ray player signal). Nonetheless the cable, satellite and broadcast people are pushing ahead.
e.g., http://hd.engadget.com/2010/01/19/cablelabs-starts-testing-3d-determines-existing-set-tops-are-co/

The cable industry's research and development arm has proudly announced that 3D testing is on. This will allow TV manufactures and cable companies to begin having their equipment tested for 3D interoperability. Along the way CableLabs has also confirmed that many of the existing set-top boxes will work with "frame-compatible" 3D formats -- like side by side pictured above. This is exactly what DirecTV announced it would use and is the very same standards that HDMI added to the spec. Basically it allows providers to dedicate the same amount of bandwidth to 3D as it was to 2D. Of course this means that the resolution is cut in half (horizontally in the case of side by side) but we're told that sharpness isn't as perceivable in 3D as it is in 2D and after seeing the DirecTV 3D demo at CES, we believe it. Unlike the adoption of HD, it doesn't look like the cable industry is going to let the satellite companies run away with the new technology unchallenged like last time.
 
What's the difference between Dolby3D and RealD ? Are all of the upcoming 3D TVs will use RealD ?
As was said before RealD cinema has nothing to do with the tech they license for displays (also RealD cinema is a bit sucky, it has the most ghosting of any frame sequential approach).

None of the big players will use passive circularly polarized glasses, because halving the resolution is not really an option (they have been telling us we need 1080p) and the alternative is using a polarization screen (an extra non pixelated LCD + quarter wave plate) which is expensive, technically challenging and not guaranteed to work all that well (ie. it might ghost, just like RealD Cinema which uses that technique for polarizing the light).

Using Dolby 3D in displays is technically possible without halving the resolution (by using LCDs with two sets of backlights) but no one is doing it.

If you want full resolution stereoscopy your alternatives will be a display with shutter glasses or setting up a projector based home cinema.
 
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What was LBP's performance like? The water patch has added massive screen tearing, and it's a game sans AA, so they can't have much room to maneouvre without a significant change to the engine.

I have to admit that it looked OK to me... smooth performance and no tearing that I could see. However, it is worth bearing in mind that this was one of the video presentations. It wasn't playable. It may not even be a full game. Sony isn't committing to any specific titles though I think it would be crazy if Super Stardust HD at least wasn't one of them.

Also how much effort is it going to be to support 3D? Because the niche is going to be so incredibly niche-y, I can't see an developer investing time and money in securing 500 sales to the 3D crowd when the rest of the market won't benefit.

It seems to be a case of the 3D team approaching specific developers, who mostly seem first party or closely related to them. I've no idea how financially it is going to work out to be honest.
 
Even if 3d games won't be a widespread occurence on the PS3, you can still use that shiny new TV for 3d Blu-Rays (and there should be plenty available sooner or later) or lots and lots of PC games. I'm totally excited for that stuff, but I'm afraid the Sony displays will set you back a fortune (they are OLEDs, right?)
 
It's probably driven by the CE manufacturers, TV and movie businesses. If they are selling 3DTV as standard equipment, and 3D content comes through cable and satellite, 3DTV will likely stay. The next natural question is when can gaming take advantage of it.

The likely progression is:
Besides 3D movies and Blu-ray, the next immediate step is 3D cable and satellite programs, then 3D gaming (since the cost of development is higher).

I don't think the Sony 3DTVs are OLED in 2010.
 
The likely progression is:
Besides 3D movies and Blu-ray, the next immediate step is 3D cable and satellite programs, then 3D gaming (since the cost of development is higher).
Surely the cost of adding 3D to gaming is far less than the relative cost increase in movie and TV 3D? As I see it the barrier to entry isn't really content, which is quite easy to generate and distribute these days, but the cost of ownership. Buying a new 3D TV is going to severely dampen adoption. Like 1080p, it'll be years before the early adopters have carved a path for mainstream use. We had HDTVs (later which proved incompatible with HD games!) long before HD consoles.
 
It's probably driven by the CE manufacturers, TV and movie businesses. If they are selling 3DTV as standard equipment, and 3D content comes through cable and satellite, 3DTV will likely stay. The next natural question is when can gaming take advantage of it.

The likely progression is:
Besides 3D movies and Blu-ray, the next immediate step is 3D cable and satellite programs, then 3D gaming (since the cost of development is higher).

I don't think the Sony 3DTVs are OLED in 2010.

The biggest question is, when will DivX/Xvid support 3D? Ha ha ha
 
Surely the cost of adding 3D to gaming is far less than the relative cost increase in movie and TV 3D? As I see it the barrier to entry isn't really content, which is quite easy to generate and distribute these days, but the cost of ownership. Buying a new 3D TV is going to severely dampen adoption. Like 1080p, it'll be years before the early adopters have carved a path for mainstream use. We had HDTVs (later which proved incompatible with HD games!) long before HD consoles.

If I could buy a smallish monitor that supported 3D for sub $500, then I might do it. There is zero chance of me buying a 3D tv. I think it'll stay niche until next gen. Like Patsu said, there is also HDMI switchers to think about, which are very common in home theaters. That's a lot of money to be invested just to get to 3D. It'll take a while.
 
I meant to say after they establish the 3D production workflow and 3D settop box compatibility, then the incremental cost for each 3D sports program, soap opera, etc. should be more of the same. It seems that 3D gaming requires very different approach for each title, and people are struggling with 60fps today.

Perhaps it's more accurate to say "the difficulty of development is higher" (unless they half the res ?). So I expect slower ramp up of 3D games. May be PSN/XBL games will go first.

The biggest question is, when will DivX/Xvid support 3D? Ha ha ha

Yeah, that would help push 3D monitor and TV too.
 
They will all push 3D TV and monitor in no time since the content and distribution people are moving ahead (ESPN, Disney, cable, and more). Some are saying in 2011, all mid-range and above TVs will be 3D ready -- whether you use/want it or not.

I think this may be a good twist for the small guys on PSN and XBL.
 
On an aside, how much effort will it be to refactor old CG films to make them 3D? In an ideal implementation, Pixar should just be able to offset the rendering camera and render a left/right eye view. But they do a lot of post stuff and touch-up, so I guess it's not that easy. If Pixar could roll out its entire back-calatolgue in 3D, that'd be a big push.
 
On an aside, how much effort will it be to refactor old CG films to make them 3D? In an ideal implementation, Pixar should just be able to offset the rendering camera and render a left/right eye view. But they do a lot of post stuff and touch-up, so I guess it's not that easy.

Actually, Pixar did not use too many post effects until their recent films. Apart from Toy Story, they should be able to easily convert A bug's life and Monsters Inc, maybe even the Incredibles and Finding Nemo.

Then if all else fails, there's whatever method Cameron and Lucas wants to use on Titanic and Star Wars...
 
If I could buy a smallish monitor that supported 3D for sub $500, then I might do it. There is zero chance of me buying a 3D tv. I think it'll stay niche until next gen. Like Patsu said, there is also HDMI switchers to think about, which are very common in home theaters. That's a lot of money to be invested just to get to 3D. It'll take a while.

I'm kinda skeptical that 3d will ever make it big at home until there is a solution that doesn't require wearing glasses. Wearing the glasses in a theater isn't a big deal since you aren't interacting with anyone or doing anything at all, you are just sitting there watching the movie. Plus it's the theater that is making the financial investment in the glasses, so no need to worry about them becoming outdated. At home though you might be snacking on food, talking with others, reading something, etc, while watching tv, it doesn't seem like the ideal environment to be sporting large glasses just to watch 3d. It's even less feasible with Wii/Natal type games that have you bouncing around. Even though I think 3d is cool, I doubt I'll bother with 3d at home until a no glasses solution exists.
 
If I had a dedicated HT room, I'd certainly go 3D for that with a high end projector setup. This would be down the road once the tech has matured properly and gone through how many ever profiles that will take. For living room usage, no.
 
I'm kinda skeptical that 3d will ever make it big at home until there is a solution that doesn't require wearing glasses. Wearing the glasses in a theater isn't a big deal since you aren't interacting with anyone or doing anything at all, you are just sitting there watching the movie. Plus it's the theater that is making the financial investment in the glasses, so no need to worry about them becoming outdated. At home though you might be snacking on food, talking with others, reading something, etc, while watching tv, it doesn't seem like the ideal environment to be sporting large glasses just to watch 3d. It's even less feasible with Wii/Natal type games that have you bouncing around. Even though I think 3d is cool, I doubt I'll bother with 3d at home until a no glasses solution exists.

That is where gaming comes in. Many people don't do anything while they game. It'd be hard to pull me away from 3D Demon's Souls.

I can see the combined attraction (gaming, movie, TV) especially when the content folks perfect their 3D production skills and technologies. Then the pr0n people crash into the party. [size=-2]... and messy history is written.[/size]

EDIT: There's 3D webcam for video conferencing. Guess who will be there ? :p

I believe the camera vendors are working on 3D digital cameras too. They will all drive 3D adoption.
 
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