Did you get a look at Motorstorm in 3d? Reason i ask is that its a 30fps game that is already taxing the hardware, would be interesting to know what sacrifices needed to be made in that case. How did GT5 fare? Was it still 60fps, and if so what sorts of changes to the graphics were there?
What's the difference between Dolby3D and RealD ? Are all of the upcoming 3D TVs will use RealD ?
The cable industry's research and development arm has proudly announced that 3D testing is on. This will allow TV manufactures and cable companies to begin having their equipment tested for 3D interoperability. Along the way CableLabs has also confirmed that many of the existing set-top boxes will work with "frame-compatible" 3D formats -- like side by side pictured above. This is exactly what DirecTV announced it would use and is the very same standards that HDMI added to the spec. Basically it allows providers to dedicate the same amount of bandwidth to 3D as it was to 2D. Of course this means that the resolution is cut in half (horizontally in the case of side by side) but we're told that sharpness isn't as perceivable in 3D as it is in 2D and after seeing the DirecTV 3D demo at CES, we believe it. Unlike the adoption of HD, it doesn't look like the cable industry is going to let the satellite companies run away with the new technology unchallenged like last time.
As was said before RealD cinema has nothing to do with the tech they license for displays (also RealD cinema is a bit sucky, it has the most ghosting of any frame sequential approach).What's the difference between Dolby3D and RealD ? Are all of the upcoming 3D TVs will use RealD ?
What was LBP's performance like? The water patch has added massive screen tearing, and it's a game sans AA, so they can't have much room to maneouvre without a significant change to the engine.
Also how much effort is it going to be to support 3D? Because the niche is going to be so incredibly niche-y, I can't see an developer investing time and money in securing 500 sales to the 3D crowd when the rest of the market won't benefit.
Surely the cost of adding 3D to gaming is far less than the relative cost increase in movie and TV 3D? As I see it the barrier to entry isn't really content, which is quite easy to generate and distribute these days, but the cost of ownership. Buying a new 3D TV is going to severely dampen adoption. Like 1080p, it'll be years before the early adopters have carved a path for mainstream use. We had HDTVs (later which proved incompatible with HD games!) long before HD consoles.The likely progression is:
Besides 3D movies and Blu-ray, the next immediate step is 3D cable and satellite programs, then 3D gaming (since the cost of development is higher).
It's probably driven by the CE manufacturers, TV and movie businesses. If they are selling 3DTV as standard equipment, and 3D content comes through cable and satellite, 3DTV will likely stay. The next natural question is when can gaming take advantage of it.
The likely progression is:
Besides 3D movies and Blu-ray, the next immediate step is 3D cable and satellite programs, then 3D gaming (since the cost of development is higher).
I don't think the Sony 3DTVs are OLED in 2010.
Surely the cost of adding 3D to gaming is far less than the relative cost increase in movie and TV 3D? As I see it the barrier to entry isn't really content, which is quite easy to generate and distribute these days, but the cost of ownership. Buying a new 3D TV is going to severely dampen adoption. Like 1080p, it'll be years before the early adopters have carved a path for mainstream use. We had HDTVs (later which proved incompatible with HD games!) long before HD consoles.
The biggest question is, when will DivX/Xvid support 3D? Ha ha ha
On an aside, how much effort will it be to refactor old CG films to make them 3D? In an ideal implementation, Pixar should just be able to offset the rendering camera and render a left/right eye view. But they do a lot of post stuff and touch-up, so I guess it's not that easy.
If I could buy a smallish monitor that supported 3D for sub $500, then I might do it. There is zero chance of me buying a 3D tv. I think it'll stay niche until next gen. Like Patsu said, there is also HDMI switchers to think about, which are very common in home theaters. That's a lot of money to be invested just to get to 3D. It'll take a while.
I'm kinda skeptical that 3d will ever make it big at home until there is a solution that doesn't require wearing glasses. Wearing the glasses in a theater isn't a big deal since you aren't interacting with anyone or doing anything at all, you are just sitting there watching the movie. Plus it's the theater that is making the financial investment in the glasses, so no need to worry about them becoming outdated. At home though you might be snacking on food, talking with others, reading something, etc, while watching tv, it doesn't seem like the ideal environment to be sporting large glasses just to watch 3d. It's even less feasible with Wii/Natal type games that have you bouncing around. Even though I think 3d is cool, I doubt I'll bother with 3d at home until a no glasses solution exists.