Advertised? Dunno, but posted a list of TVs which are 3D ready before :
http://www.3dmovielist.com/3dhdtvs.html
http://www.3dmovielist.com/3dhdtvs.html
Twice the resolution. Avatar is effectively running transmitting two images within one 720p 60Hz output. The PS3 3D is sending a double-height (maybe double-width, but more likely double-height) 1440p 60Hz framebuffer. That's the difference and that is what is so significant about the PS3 update.
The top half are certainly 3D TVs, with specialist screens. I kinda felt the notion here was ordinary screens had 3D capabilities for Avatar, but reading the FAQ linked below oops it says a specialist TV is required. So all in all, a pretty niche feature of Avatar!Advertised? Dunno, but posted a list of TVs which are 3D ready before :
http://www.3dmovielist.com/3dhdtvs.html
No, all the stereo encoding modes I listed include image data for both eyes in each frame. The stereo 3d does not halve the frame rate. The television set decodes the stereo images, and produces two images for each frame (one for each eye).For one thing they are most likely limited to 60 fps as they use the bog standard HDMI 1.3, which efficiently means 30 fps games with the exception of the interleaved mode where 60 fps will be possible but where the resolution is cut in half.
higher resolution modes but not higher bandwidth
No, all the stereo encoding modes I listed include image data for both eyes in each frame.
Advertised? Dunno, but posted a list of TVs which are 3D ready before :
http://www.3dmovielist.com/3dhdtvs.html
Every stereo 3d encoding has it's own brand name, such as Sensio, RealD, 3d DLP, iz3D, etc. All these encodings pack both eyes to the same frame, and are completely transparent to the console hardware and the transport. HDMI is not even required for all the encodings, but it seems that most HDTVs/projectors supporting a stereo 3d encoding only support it from a source connected to their first HDMI input. The TV/projector unpacks the encoded frame if its 3d mode is set active, and shows left eye pixels to left eye and right eye pixels to right eye (by using either polarized glasses and odd/even scanline polarization or 120hz/240hz/480hz internal image refresh and shutter glasses).OK, then it´s something more than what the HDMI 1.3 protocol contain, judging from some HDMI 1.3 googling, more like something running ontop of HDMI 1.3. Does it have a name?
60 Hz per eye though (just like all the currently available sequential solutions, at best, the plasmas are probably only 30 Hz per eye).Asus G51J-SZ028V looks good (720p for 3D, 1080p for 2D).
Triple A stuff
Is there a 3D monitor with DVI-D ? That's what I wanted to know initially.
According to here, HDMI 1.2 has half the video bandwidth of 1.3 and 1.4. May need some tricks for it to work.
Looks like a good 6,000 word interview with the PS3 3D guys so far. And I've not yet transcribed the actual gameplay session yet.
In all though, a fascinating day up at Evolution Studios yesterday.
Super Stardust was magnificent, GT5 was beautiful and I was really happy with the quality of Little Big Planet (which I'm not sure has been seen before) - a pleasant surprise and an example of how stereo 3D can really help the game.
I had no issues whatsoever with the 3D glasses by the way, even though I was wearing my own specs too... however, the Sony team only had pre-production kit so while the glasses I used worked on the same principle as the release model, it was impossible to gauge stuff like weight etc. Although no complaints even on the pre-production kit.
I think sebbbi's post explains it: Using dual link DVI.
I was really happy with the quality of Little Big Planet (which I'm not sure has been seen before) - a pleasant surprise and an example of how stereo 3D can really help the game.
LittleBigPlanet and Gran Turismo 5 were the pick of the non-playable demos, according to Eurogamer technoblacksmith Rich Leadbetter. "The stereoscopic 3D has afforded the parallax scrolling landscapes a phenomenal sense of depth," he said.
"In the original LittleBigPlanet there can be an element of confusion about which of the game's platforms 'live' on which of the three planes of depth. Stereoscopic 3D puts an end to that, ensuring each of the parallax elements occupies its own distinct area within the 3D space." This, reckons Leadbetter, is a cool example of how the move to 3D technology does represent genuine gameplay advantages.
Sony refuses to be drawn on exact games that will be released with its forthcoming range of 3DTVs, and won't commit to a timeline either. However, the screens themselves along with two PS3 system updates (one for 3D movies, the other for games) have been given tentative summer release dates.
grandmaster said:I had no issues whatsoever with the 3D glasses by the way, even though I was wearing my own specs too... however, the Sony team only had pre-production kit so while the glasses I used worked on the same principle as the release model, it was impossible to gauge stuff like weight etc. Although no complaints even on the pre-production kit.