We do know that the game will be receiving some tweaks over the PS3 version, including better anti-aliasing - to make the graphics look smoother
Do we know the differences between arcade versions ps3 and 360 ported from?
IIRC 360 is being ported from the improved one.
I doubt those screenshots are from 360 version.
Here is another one.
I think they are just limiting the appeal of the game by not doing so. Hardcore DOA players know that it is best to play off line and I'm sure hardcore VF players will know the same.Of course, the hardcore VF fans might not like it (frame accuracy blabla), but I think most casual players wont care and will appreciate the ability to play with others.
Quote:
We do know that the game will be receiving some tweaks over the PS3 version, including better anti-aliasing - to make the graphics look smoother
Nice!
and yet there is still much debate in many threads about the 360's AA abilities.
compared to PC the 360 may not be an AA powerhouse but compared to other consoles... it's not too shabby.
and yet there is still much debate in many threads about the 360's AA abilities.
compared to PC the 360 may not be an AA powerhouse but compared to other consoles... it's not too shabby.
On the other hand, launchgames like Resistance easily apply 4xAA (without HDR though). Can't remember many 360 launchgames doing that.
Will the game be in native 1080p also on the 360, or are they targeting 720p with better AA and upscaling to 1080p?
snip.... Can't remember many 360 launchgames doing that.
DOA4 only missed being a launch game barely.
Well its easier to add more detail and effects in a fighting game than a shoot em up with huge worlds and ton of things happening on screen
Dont want to go through that discussion. I only pointed out the obvious about the form of games and their limitations. Nothing about hardware capabilitiesor launch games as someone else decided to talk aboutIts also just as flawed to compare PS3 launch titles to X360 launch titles.
X360 dev kit progress:
Alpha kit: Radeon 9800 + [dont remember one cored cpu]
Beta kit: X800XT + MacPowerbook dual cored CPU <------ what they worked on until September 2005
PS3 dev kit progress:
2004 Alpha kit: 2.0 ghz Cell cpu+ 6800ultra
2005 Beta kit: 2.8 ghz Cell cpu + G70
March 2006: final kit minus bluray