scooby_dooby said:This thing about all UE3 games looking the same is pretty dumb IMO, Too Human, Brothers In Arms, Rainbow 6, these games are all UE3 and could not look more different.
RancidLunchmeat said:Ok, well how many UE3 games are there (or are in the works that we have screens of), and how many of them look the same?
well the GOW is obviously faked so i dont know how valid it is in a comparision.The only difference is that GOW looks like somebody turned the lights off.. that's all.
Most all engines have a certain locked-down art pipeline, so the steps you need to take to get from modeller tool to in-game end up the same.A/ lack of artistic style (its like theyve all gone to the same school of art, thats teachs ppl how to do art) art by numbers
It certainly does have dynamic lighting, but like any commercially licensed "one-size-fits-all" engine, it's not a super performer right out of the box. The real thing is not the lack of dynamic lighting/shadowing, it's that there's only a single illumination model for everything.B/ the engine hasnt got true dynamic lighting/shadowing, either cause it doesnt have it fullstop, or it suffers such a performance hit with it, that they cant enable it without the framerate falling through the floor.
ShootMyMonkey said:Although, when I look at the Turok screen with the T-Rex... the first thing that enters my mind is -- what kind of scale is this? Are the people really tiny or something? 'Cuz a T-Rex is nowhere near that enormous...
Guden Oden said:What makes me wary though is the gameplay. Original Turok friggin rocked. Only thing that really hampered that game was the limited storage of N64 carts, and the N64 hardware itself of course.
If this game can't capture the sense of wonder from exploring long-lost ruins and other strange and amazing environments, then this game won't be Turok to me. It'll just be some half-cooked turkey that happens to carry the Turok name.