360: Turok!

The shoot with the dinos make me wonder about gameplay, it should be fun appear some of this guys during a fight.
 
scooby_dooby said:
This thing about all UE3 games looking the same is pretty dumb IMO, Too Human, Brothers In Arms, Rainbow 6, these games are all UE3 and could not look more different.

Honestly scooby people are just sick and tired of seeing UE3 games with males that are big and muscluar with the same looking metal armor on. But it's the devs fault, not UE3.
 
RancidLunchmeat said:
Ok, well how many UE3 games are there (or are in the works that we have screens of), and how many of them look the same?

Well it depnds what you think the 'same' is. As far as I'm concerned Too HUman and Gears of War look NOTHING alike, yet people can't seem to get past a metal breastplate and a bald main character. The settings in these game are completely different, as are the character models, backgrounds, and almost everything else.

IMO UT2k7, GOW and Huxley all look the 'same', stranglehold, too human, turok, bia3, mass effect all have their own unique style.
 
You think these two don't look the same?

http://media.xbox360.ign.com/media/747/747926/img_3566900.html

http://media.xbox360.ign.com/media/747/747891/img_3113372.html

The only difference is that GOW looks like somebody turned the lights off.. that's all.

Mass Effect and BIA3 certainly look different, but even Too Human, IMO, is pretty damn close to GOW or Turok in looking like 'typical' UE3 rendering (except with extra neon added!)

Again, I think that any exception proves that the issue isn't with UE3. Its with the developers, the art direction, how they all seem to have a remarkably similar vision of the future that they are attempting to immerse us in.
 
I even think Lost Odyssey has the same kind of style.

I can't help but feel the UE3 is leading dev's in a certain direction.. and that is reflected in the overal art style.

I think it's obvious that the games look different but there is some underlying factor which makes these games look similar, i just can't put my finger on it.
 
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The only difference is that GOW looks like somebody turned the lights off.. that's all.
well the GOW is obviously faked so i dont know how valid it is in a comparision.

the major problem UE3 screenshots look similar is
A/ lack of artistic style (its like theyve all gone to the same school of art, thats teachs ppl how to do art) art by numbers
B/ the engine hasnt got true dynamic lighting/shadowing, either cause it doesnt have it fullstop, or it suffers such a performance hit with it, that they cant enable it without the framerate falling through the floor.
 
A/ lack of artistic style (its like theyve all gone to the same school of art, thats teachs ppl how to do art) art by numbers
Most all engines have a certain locked-down art pipeline, so the steps you need to take to get from modeller tool to in-game end up the same.

B/ the engine hasnt got true dynamic lighting/shadowing, either cause it doesnt have it fullstop, or it suffers such a performance hit with it, that they cant enable it without the framerate falling through the floor.
It certainly does have dynamic lighting, but like any commercially licensed "one-size-fits-all" engine, it's not a super performer right out of the box. The real thing is not the lack of dynamic lighting/shadowing, it's that there's only a single illumination model for everything.

Although, when I look at the Turok screen with the T-Rex... the first thing that enters my mind is -- what kind of scale is this? Are the people really tiny or something? 'Cuz a T-Rex is nowhere near that enormous...
 
ShootMyMonkey said:
Although, when I look at the Turok screen with the T-Rex... the first thing that enters my mind is -- what kind of scale is this? Are the people really tiny or something? 'Cuz a T-Rex is nowhere near that enormous...

Comic book bro...comic book.
 
I think the screens look OK, gfx-wise. If I like the muscle-bound humies with the glowing power armour, weee-eelll... To me, the only human in a Turok game should be Turok himself, and he should wear like, traditional american indian stuff. Except for the big-ass guns of course, heh!

So, thumbs up for the GFX quality of things (after all, we know UE3 is a competent engine), ambivalent about the actual GFX themselves. I'd need to see more before making up my mind there. Maybe the Arnold-type guys are just on one level, who knows.

What makes me wary though is the gameplay. Original Turok friggin rocked. Only thing that really hampered that game was the limited storage of N64 carts, and the N64 hardware itself of course.

If this game can't capture the sense of wonder from exploring long-lost ruins and other strange and amazing environments, then this game won't be Turok to me. It'll just be some half-cooked turkey that happens to carry the Turok name.
 
Guden Oden said:
What makes me wary though is the gameplay. Original Turok friggin rocked. Only thing that really hampered that game was the limited storage of N64 carts, and the N64 hardware itself of course.

If this game can't capture the sense of wonder from exploring long-lost ruins and other strange and amazing environments, then this game won't be Turok to me. It'll just be some half-cooked turkey that happens to carry the Turok name.


It looks like you can have a lot of free roaming and even find dinos making their own life and such so it should be interesting from your POV.
 
I hope so. I mean, many of my favorite gaming moments from the entire N64 period comes from Turok alone. Discovering the portal room, the bamboo village, the little ruins of level 2, all of that stuff. It was all amazing to me.

I still think they need to remake original Turok, update it, bring in the brachiosaur boss that never made it into the game (size restriction), maybe add some details from other Turoks that would fit in well, like that pterodactyl ride you got in one of the latest versions. But mostly just stay true to the original.

The Campaigner end boss rocked by the way. He was a worthy final enemy. You blew chunks off him and turned him into a terminator robot. :) You even damaged his foot so he couldn't run around and stay on your heels all the time, heh.

Simply a great amazing game.
 
Don't forget the devishly complex jumping puzzles, that is what really seprates Turok from most FPS games. :D
 
Yeah, UE3 definately has this "look", I think it's from the polybump reduction and texture baked lighting in some places, almost like D3 engine games all have this plasticy/metally/plasma/dark look. That, and most devs seem to pick the same old sci-fi color palette and they all think everyone has full body armor.
 
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