Hi!
I've noticed in most of these PS3 versus 360 screenshot comparisons that the textures in the PS3 ports seem to have been lowered in resolution. What is the technical reason for this? Is it because PS3's computing is better for non-graphics tasks, or is it simply because the programmers who make the ports do not know how to utilize the PS3's architecture?
I've noticed in most of these PS3 versus 360 screenshot comparisons that the textures in the PS3 ports seem to have been lowered in resolution. What is the technical reason for this? Is it because PS3's computing is better for non-graphics tasks, or is it simply because the programmers who make the ports do not know how to utilize the PS3's architecture?