You can target his head too.
If all his limbs and head are gone, you can shoot at his core when he unleashes the death ray attack.
Use boost to get out of the way as quickly as possible.
I can't play Bayonetta. This one I can stomach !
I do not like this game, don't like the way enemy weak points reveal and hide and it took me an hour to beat the end boss, after dying a few times before memorizing its attack patterns. I shot his arms and legs, with a QTE on the arms part, yet those parts are still targetable with half the energy and they don't go down after that. That's bad design, they should not even appear as weak points to target, it confused me to no end.
Are you blue yellow color blind? This is not an insult. It seems like the most likely what is going on here from reading your post.
All the weak parts you are supposed to shoot are colored yellow. When they cease being yellow, you should move on to the next part.
I didn't pay attention to that, I was just going by the hud. I assumed if it shows a health bar, it should be shootable, however for example the arms still show a health bar after I shoot them off, and shooting further doesn't damage them any more.
Actually, it does, but it takes a lot more rounds to make the health bar on a previously damaged limb go down.
This game is the bastard child of Gears, Wet, and Max Payne...
I also wonder if they sacrificed too much for platform parity. Given that PS3 doesn't get 30fps throughout, I'd wager 2x MSAA is taking the toll on the PS3 version. Maybe they should replace it with MLAA on the PS3 and maybe the 360 can easily do 4x MSAA but they held back for the sake of platform parity.
That boss is HARD. I still haven't beaten him after several tries over several days.
Yap ! Have you tried to damage a broken arm successfully ? I tried twice but gave up halfway.
You honestly think they would intentionally make the 360 version dip below 20fps to achieve parity?This game is the bastard child of Gears, Wet, and Max Payne...
I also wonder if they sacrificed too much for platform parity. Given that PS3 doesn't get 30fps throughout, I'd wager 2x MSAA is taking the toll on the PS3 version. Maybe they should replace it with MLAA on the PS3 and maybe the 360 can easily do 4x MSAA but they held back for the sake of platform parity.
That boss is HARD. I still haven't beaten him after several tries over several days. Even after reading this thread and learning many things I didn't know.
I kind of like it though I suppose, that old school Japanese difficulty. And I imagine this is just an early boss in the game! I hope the rest of the bosses aren't all this hard.