[360, PS3] Dead Space 2

:) Quite enjoyed taking my time walking around with the sound pumped. Some nice "gotchas" here and there. That made me jump a bit.

Hm.. are any of you finding the audio to skip on 360? I've played through it several times and there are times when the audio just skips during heavy action. I'm not sure why. It's like the audio signal resets. :s I have it installed to the HDD.
 
Do Dead Space 2 support PS Move or is it just DS Extraction ? Is PS3 DS Extraction a standalone game I can buy by itself or do I have to get Dead Space 2 to play it ?

I am picking up Sharp shooter and KZ3 thought I'll get a few more games that support it.
 
I believe it's just DS Extraction with Move support. Not sure if you can get it separately.
 
Hm.. are any of you finding the audio to skip on 360? I've played through it several times and there are times when the audio just skips during heavy action. I'm not sure why. It's like the audio signal resets. :s I have it installed to the HDD.


Seems like other users on GAF have reported the same issue and it might be related to being connected to Live. Hope they patch it.

On another note, if you're running low on flamethrower fuel, one favourite of mine is to start burning an enemy then throwing a stasis at him to extend the burning. Takes some practise to figure out what's a good enough amount of fuel to use though. When you fully upgrade the flamethrower it's rather potent.
 
Do Dead Space 2 support PS Move or is it just DS Extraction ? Is PS3 DS Extraction a standalone game I can buy by itself or do I have to get Dead Space 2 to play it ?

I am picking up Sharp shooter and KZ3 thought I'll get a few more games that support it.

Pretty sure you can buy it on PSN. DS2 doesnt support it, shame really im playing it now and move would have made it a whole lot better and more fun, the whole dissmemberment gameplay is a great fit for move and a lot of the more frustrating encounters with lots of enemies would be a lot more fun.
 
I believe it's just DS Extraction with Move support. Not sure if you can get it separately.

Yeah, it's on PSN, including a demo. If anyone's unsure about getting it, definitely try the demo. The demo gave us a good impression that it is both very well made, and not for us. It's an amazingly well put together on-rails shooter, but the horror theme just didn't cut it for us. If you already like Dead Space 1 and/or 2 of course that's not going to be an issue.

I did hear (on the Giant Bombcast) that there are a handful of annoying bugs which, if you encounter them, may force you to replay a section of up to 15 minutes long. But they liked it a lot nevertheless.
 
My review of the Severed DLC (560MSP/$7USD, ~1.4GB).

Once you download it, you start a new game and there's a prompt for you to choose between DS2 and Severed.

Length:
If you run through with no fear of things, it's not very long, but then neither was the main game if you played similarly. FWIW, I spent about 8H30M in Dead Space 2's story with mostly walking around and looking for everything. On my NG+ runs, I shaved that down to ~5H40M. Severed is two chapter's worth, and my first time through I took my time: ~1H30M. My second run was around half that.

Items, Weapons, Upgrades:
You start off with the Patrol RIG, specifically made for Gabe Weller. It's nothing too fancy: 15% damage protection, +5% damage for Pulse Rifle and Seeker Rifle, 15 slots. There are some upgrades applied already, so you're not quite so naked. You also start off with 50,000 cR, a regular pulse rifle and a specialized Seeker Rifle with +5% reload & shooting speed. The workbench has a new function: after selecting something to upgrade, you can push Y (or triangle on PS3?) to remove all nodes (put back into inventory) at a cost of 5000 cR. There's no need to find schematics. Gabe Weller has access to the full range of weapons at the store, which makes sense. He's a security officer. Do keep in mind that Gabe Weller isn't an engineer so he won't be opening any node-locked doors either.

Level Design:
Most of the two chapters are recognizable from the main story, but there are a few new areas. Each chapter takes place at different times from the main game, so it still feels different. I thought it was a bit fun seeing how the areas changed since before or after Isaac was there. Truth be told, I was hoping Severed might be longer and show more parallels with Isaac's journey. Ideally, they'd have come up with entirely new levels, but I suppose that's the path towards a new game. *shrug*

Gameplay: Heavy on the gun-play. Some nice surprises here and there. *shrug* It's Dead Space. :p No engineering/telekinesis puzzles. No jumping around space either.

Story/Acting:
Voice acting was pretty well done and on-par for the main game. I haven't played Extraction, but I still felt a little something by the end. The way it plays out is rather different from Isaac's situation, mostly because A) the damsel is alive, B) she's in distress. :p Nothing mind-blowing revealed.

Replay Value: For some crazy reason there is no New Game+, which is bizarre considering that the saved game still mentions the current Round that you're on i.e. forever Round 1. So... replayability is basically... uh... other difficulties. *shrug* I was pretty disappointed considering I just finished DS2 for the 8th time. In Severed, there really isn't much cash for you to fully upgrade a weapon by the end, let alone two (unless you're on casual selling everything you pick up). It's not that you really need it, but why remove the option of NG+? I suppose you can find the new RIG and Seeker rifle for free in the store of the main game when you finish, something for the Hardcore runners.

Verdict: Disappointed mainly with the lack of NG+. That would have made the $7 much more appreciable for me. $5 would have been "ok" I suppose.

I'd like to see something leaning away from gun combat for the future though. The telekinesis and stasis have so much potential.
 
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