It is palpably obvious that an Infantry unit is going to struggle against a vehicle. This is the entire point of Battlefield and DICE has in the past has no qualms expressing such: the game is ruled by the Circle of Death.
Scout < Infantry < APC < Tank < Bomber < Fighter < AA Gun < Scout ... etc
So while you see it as overthinking (heh) I see it as realizing, "Wait, this isn't a simpleton shooter that just being 'good' is enough but I also need to be smart and change my strategy as the game progresses."
So yeah, if you want to just play infantry and are set on playing that role at every flag and in every game, yes, your game experience will be limited. But that is no different than any other game. If I only want to play with the AR in Halo 3 I am gonna get toasted in the majority of ranges.
As for dominating in BF games, outside of balance issues the games always offered a counter. If a couple helos are crushing your team it is a good sign a) you should get in an AA defensive role and b) if you cannot take them down you best STOP playing infantry run-and-gun all the time and master the other parts of the game. I know in 42 and DC people whined a lot about air craft but I never felt when I was on the flip side they were a problem: get on a turret, get in AA gun, pick up a stinger or RPG, take a machine gun in some cover & go prone and light it up, so on and so forth.
Yes, this requires some thought and learning how to use a lot of weapons well, but that is why the game is different and has its appeal. It isn't about who is great with that one gun and masters every spawn point and memorizes the map.
The BF games really don't need to expand their market in the traditional sense (e.g. 42 sold 4M copies). What they run the risk of is dumbing down the experience and alientating the fans (even if you are idiots who artificially enjoy what isn't there) while trying to take a piece out of the Halo/CoD pie and find themselves just another ran in a competitive sub-genre of titles.
If DICE is betting on appealing to gamers who look at the franchise like, "Game will still suck though, its Battlefield" then they should be ready to have another horrible 4th Q at EA. The dumbing down/milking of franchises is exactly what has killed a number of their properties. A strong, active core goes a long way. Just as Halo isn't everyone's cup of tea, neither is BF. And while Halo needs to progress and mature it can do so while remaining compelling. The same for BF.
As it stands there is nothing wrong with concept behind Circle of Death, Classes, Squads, Conquest/Objective driven scenarios, Teamplay, mixed vehicular/infantry combat, and so forth. The moved to modern combat, imo, obscured some of the stronger dynamics of the franchise as it became faster (less strategy) and the overall increase in power of all weapons was akin to making gun in Halo more effect at more ranges, obscuring the importance of various roles. The idea of returning to the core 1942 design elements with a new engine should have been exciting for the majority of the 4M people who bought the title. The fact they are making it a run-and-gun title to appease the sterotypical console gamer seems like a good way to make BF into Need for Speed.
Scout < Infantry < APC < Tank < Bomber < Fighter < AA Gun < Scout ... etc
So while you see it as overthinking (heh) I see it as realizing, "Wait, this isn't a simpleton shooter that just being 'good' is enough but I also need to be smart and change my strategy as the game progresses."
So yeah, if you want to just play infantry and are set on playing that role at every flag and in every game, yes, your game experience will be limited. But that is no different than any other game. If I only want to play with the AR in Halo 3 I am gonna get toasted in the majority of ranges.
As for dominating in BF games, outside of balance issues the games always offered a counter. If a couple helos are crushing your team it is a good sign a) you should get in an AA defensive role and b) if you cannot take them down you best STOP playing infantry run-and-gun all the time and master the other parts of the game. I know in 42 and DC people whined a lot about air craft but I never felt when I was on the flip side they were a problem: get on a turret, get in AA gun, pick up a stinger or RPG, take a machine gun in some cover & go prone and light it up, so on and so forth.
Yes, this requires some thought and learning how to use a lot of weapons well, but that is why the game is different and has its appeal. It isn't about who is great with that one gun and masters every spawn point and memorizes the map.
The BF games really don't need to expand their market in the traditional sense (e.g. 42 sold 4M copies). What they run the risk of is dumbing down the experience and alientating the fans (even if you are idiots who artificially enjoy what isn't there) while trying to take a piece out of the Halo/CoD pie and find themselves just another ran in a competitive sub-genre of titles.
If DICE is betting on appealing to gamers who look at the franchise like, "Game will still suck though, its Battlefield" then they should be ready to have another horrible 4th Q at EA. The dumbing down/milking of franchises is exactly what has killed a number of their properties. A strong, active core goes a long way. Just as Halo isn't everyone's cup of tea, neither is BF. And while Halo needs to progress and mature it can do so while remaining compelling. The same for BF.
As it stands there is nothing wrong with concept behind Circle of Death, Classes, Squads, Conquest/Objective driven scenarios, Teamplay, mixed vehicular/infantry combat, and so forth. The moved to modern combat, imo, obscured some of the stronger dynamics of the franchise as it became faster (less strategy) and the overall increase in power of all weapons was akin to making gun in Halo more effect at more ranges, obscuring the importance of various roles. The idea of returning to the core 1942 design elements with a new engine should have been exciting for the majority of the 4M people who bought the title. The fact they are making it a run-and-gun title to appease the sterotypical console gamer seems like a good way to make BF into Need for Speed.