Mass Effect is a good game, but its not great. It's no KOTOR, not even close. The characters are not as good, there is very little humor, the uncharted worlds are boring, and the core worlds are too short. It feels like it needed another 6 solid months of content creation. Each of the core plot planets can be finished in a couple of hours, loot and character development are simplified. No cities at all beside the Citadel (ok Noveria maybe but its still too small), and the game often recycles the same generic rooms and corridors on many of the random pointless planets. KOTOR had so much more core content, every major planet had a city/base, the game took at least 30-40hrs to finish and none of it was generic or boring or repetitive. If you skip the UCWs in Mass Effect (which you probably will once you see how boring they are or you get insta-killed when the giant worm spawns right under the mako) it can be finished in less than 10hrs. The control scheme baffles me, you have 2 buttons to draw/holster gun but only one spell hotkey, sprint is the same as use (this will drive you crazy), first aid takes up a face button when it could easily be on the wheel, and grenade is the damn back button. No option to change the binds, I would like to have a chat with the person who thought up this scheme. Motion blur activates even when you are barely moving the camera at all (to cover up the often terrible framerate no doubt) making everything a fuzzy mess and giving me a headache, good think you can disable it or I would have taken the game right back to the store.
However the story is pretty good and I really love the combat system. Powerful yet simple, and a blast to play with Vanguard. That's probably why I started a new game on Hardcore as soon as I finished my first run (veteran is too easy), just cant get enough of the combat (singularity vanguard is a beast) and I want to see the alternate endings. I cant help but wish for KOTOR with this combat system, but I am optimistic for the sequel (less style more substance please).
Yeah I think I'm going to agree with you. It is very short. It feels VERY much like KOTOR, except for the real-time combat (which is both cool and yet a horrible curse as well). The graphics are great, even with all the stuttering and texture LOD popup. I like the soundtrack too and am very glad they didn't go with Jeremy Soule for composition (it would be KOTOR then lol).
The squad AI is horrible; watch your AI buddies shoot walls that are in-line with the enemy, or simply not listen to you at all. One major game battle was a super bitch to win because the AI allies were just useless to me.... That almost ruined the whole game for me there. It took something like 30 retries for me to beat.
Autosave system is practically useless. You should really just pretend it doesn't exist. Relying on it will cause you to repeat perhaps an hour of work at times.
Relationships are almost exactly like KOTOR, except for intimate aspects (which seem kinda goofy and forced). It was somewhat strange, however, not being able to speak to your allies outside of their ship "in storage" areas.
The optional quests range from semi-interesting jaunts to horribly mundane rinse and repeat slaughter missions. The re-use of assets for planetary buildings in these missions is painfully obvious, but I suppose perhaps explainable as modular buildings or some such.
I would've preferred fewer weapons and weapons upgrades if it meant that they were more notable improvements or just more interesting. Upgrading from Super Shotgun IV to Super Shotgun VII is just dumb. LOL. And why do we have the standard FPS loadout here anyway? Pistol, Shotgun, Assault Rifle, Sniper Rifle, Grenades. At least make them less obvious than these in-your-face categories lol.
I'm not sure what my opinion of the game is. It is a very obvious KOTOR gameplay formula that is somewhat simplified. I felt at home as soon as I got to the Citadel and did some KOTOR-esque wandering and interviewing. The action has been beefed up and the narrative toned down a little. I like driving the little rover around, but bouncing over mountains does become a little old after a while...(maybe be able to buy different vehicles?) I do think it's a decent game, but it certainly isn't pushing the boundaries of storyline length, exploration, or RPG complexity.
BTW, what is the point of the casino? Once you have a few hundred thousand bucks, it's kinda useless.... And that takes no time at all.
Ahh well, there's still the KOTOR2 fix-up mod from Team Gizka. It might just be almost done!
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