Don't get fooled by that close up of the car/tire at the start. It's rendered using a different engine, at 30 fps.
Proof here:
Proof here:
Don't get fooled by that close up of the car/tire at the start. It's rendered using a different engine, at 30 fps.
Proof here:
well no it's still part of gameplay.
and just to confirm things for your self,
load up the 2009 ferrari and check the tail lights during gameplay and then during replays.
the tail lights are smoother in gameplay.
If you can't control the car, you're not playing and so its not part of gameplay.
lol, it might be 30fps but that hardly makes it a different engine.Don't get fooled by that close up of the car/tire at the start. It's rendered using a different engine, at 30 fps.
Proof here:
car damage has 3 settings you can toggle, and everyone that's made a capture of gameplay seemed to be using the weakest setting.
Single button racing works well. My 5yo son on his first race used the rewind ~ 3 times and with the auto brake was able to finish 2nd. He was quite excited racing with cars around him the entire time. These two features alone, along with all the skill scaling, make the game a lot more accessible.
The car model at the begining of a race is the same as the one found in the menus, then it switches to a simplier model when the course starts. I don't think the gameplay model is different from the replay one. I was expecting a higher poly model during replays too. Maybe it's only for photo mode, then i wonder if the high model car will appear after taking the photo, or during the photomode itself when we can play with the camera, we'll have to wait until the games comes out to find out.
maybe added effects, less aliasing, and others cars having higher poly, i don't know.
But for sure replay models are less detailed than during the closeups right before a race.
Anybody know why the A pillars in cockpit view is so friggen huge? It looks rediculous. Also I noticed that the steering wheel has a baked light map texture that just looks stupid when you turn the wheel. The texture moves with the wheel ..lol. Why don't they just use a specular map? I also notice the driver is really slow in turning the wheel with a linear motion so it doesn't matter if you jerk the wheel or not the animation is the same. The cockput view is not a strong point of FM3.
I think I understand one of the reasons why it feels as if the cockpit view isn't 60fps - there is considerable lag between the controller input (my steering) and the steering animation on screen. Maybe that's what's giving me the impression it's not quite 60fps. I've found other people complain about this lag on variouis forums independently, so it must be something - maybe it's that.
I agree with you about the cockpit view lacking in quality. IMO the best cockpit has been PGR's cockpit it had a lot more effects going on also did anyone notice that the driver doesn't have a gear shifting animation it makes me believe this demo is more like an early build, that or Turn 10 just forgot to add it.