ShootMyMonkey said:
You can tell a differnce between 30fps and 60fps. Some video cameras can record at 60fps and it's noticable.
Sure... if you have an interlaced video mode that will actually scan the fields to render at 60 Hz. If not for that, you wouldn't notice 60 fps in a console game played on an ordinary TV (half the frames would be dropped)... With an interlaced scan mode, you'll at least get half your scanlines from a new frame each time, so the motion will look smoother. I don't follow HD as well as people who know what money looks like, but I don't think there are 60 fps progressive scan modes.
People make the assumption that framerate and smoothness are inherently linked, which isn't really true. Smoothness has more to do with the amount of information that is gathered by the eye, and the problem with in-game graphics is that a given frame only has information about position and not motion.
You most definately *CAN* tell the difference between 30fps and 60fps even on a standard TV. At least I can anyways.
Regular interlaced TV is showing one field every 1/60th of a second (where a field is half of a full frame, done on every other line). A 30fps game is showing the same image for two successive fields, then it updates and shows the next image for the next two fields.
A 60fps game on an interlaced TV is showing a new image for each field. Even though a field is only half of your screen pixels and you are "losing" half of each image, you are still seeing a new updated on-screen image every 1/60th of a second. So yes, motion appears to be "smoother" at 60fps even on an interlaced display, although very fast motion will also show interlacing artifacts, but they don't look any worse than what you see in a fast-moving television show on the same display.
Progressive scan displays (480p, 720p) refresh the entire screen every 1/60th of a second, so 60fps games (or video) look especially good on them, since you are no longer dropping any information.
To see the differences yourself, you can find any internet video of an always-60fps Xbox game, like Dead or Alive 3. They are almost always recorded at 30fps, and you can check the video statistics to verify. Then watch the actual game being played on a regular interlaced TV, and it will appear to be more fluid and smoother than the online 30fps video appeared to be. Then if you watch it on a progressive display in 480p mode, it will be eye-popping.
You can see the difference between 30fps and 60fps (without interlacing) on your PC too. Just download the 482MB version of the DOA4 trailer, and then download the 292MB version from microsoft.com above. The first file is 60fps, although slightly lower in resolution, while the second file is 30fps. If your computer is fast enough to display them at full size without dropping any frames (you need to be upwards of 2.5ghz with a decently fast video card) you should be able to tell.