Urian said:1. NES CPU sucked against Master System CPU, SNES CPU sucked against Mega Drive CPU, the only exception was N64 but Gamecube CPU sucked against the Emotion Engine.
how come?
Urian said:1. NES CPU sucked against Master System CPU, SNES CPU sucked against Mega Drive CPU, the only exception was N64 but Gamecube CPU sucked against the Emotion Engine.
fearsomepirate said:So you could very well have "somewhat better than Xbox" raw specs, but massively better in-game graphics than Xbox could do just by making all the right architecture/instruction set improvements.
That depends on the code, the word is that besides flops, both Gekko and XCPU are significantely faster in everything elseUrian said:Gamecube CPU sucked against the Emotion Engine.
RedBlackDevil said:what I strongly believe is that we have here a "nintendo DS" thing
t depends on how the games stack up against the competition, and my understanding is that they will not," continues Braben. "The Revolution is closer in performance to the fourth generation (of home consoles) than the fifth - so it should focus on the niche appeal which it undoubtedly does have, both for the controller and for Nintendo's heritage, and perhaps for price."
"Undoubtedly the controller is novel, and should work brilliantly for certain games types," offers Frontier's Braben. "But there will be some resistance, particularly with established styles of games, for which new mechanisms will need to be found. There is also a potential downside - assuming it is a huge success, it could be a pyrrhic victory; I am not convinced that others - third or first parties - can't offer similar styles of controller for Xbox 360 and PlayStation 3, eroding the Revolution's advantage."
ninzel said:I've always been curious as to just how much potential power they could pack into the Revolution due to it's limited size.
I looked at the Mac mini for comparison due to it's closeness in size.If the Rev had comparable specs to the latest Mac mini would that represent a very good gaming machine in terms of power and graphics?
pc999 said:
pc999 said:
darkblu said:AAMOF the gma950 beats ati xpress200 under comparable conditions in some contemporary titles.
"The Revolution is closer in performance to the fourth generation (of home consoles) than the fifth"
pc999 said:Who cares, it is not able to play at all games like D3 , HL2 and SC:CT, that run on a XB, a better XB, like they say, should at least be able to play those very well.
RedBlackDevil said:I think that nobody is saying that the gpu will suxx
I think that we are trying to understand the "2x cube" that came from devs
what I strongly believe is that we have here a "nintendo DS" thing
a lot less powerfull in 3d
a lot less heat, energy to power it
innovative controller
and this time, a lot less space taken from the whole machine
this drive to:
a) low clocks, low voltages
this make sense, just look how much is little the revolution chassis, it's impossibile to put a powerfull machine in a such few space, they are going to something different, as I sayed
Li Mu Bai said:Well in reality, space truly isn't a limiting factor when determining the potential power of a machine, nor are the cooling solutions for the Rev's estimated size: 1.9"(H) x 6.5"(W) x 8.5"(D) = 105 inches cubed For further clarification check this thread for some relevant examples: http://www.beyond3d.com/forum/showthread.php?t=22058
So in the end it's my belief that the cooling system will be something quiet but wholly adequate for the relatively lower wattage. (i.e. it won't be throwing out a lot of heat because it won't be using a ton of watts. It won't be using a ton of watts because it won't have a ton of transistors. It won't have a ton of transistors because Nintendo didn't want something in the performance ball park of PS3/X360.)
I think that we are trying to understand the "2x cube" that came from devs
IGN said:In a recent interview with Engadget, Nintendo of America's executive vice president of sales and marketing suggested that software houses everywhere should be able to get their hands on a Revolution development kit in the near future, if not already.
"We have shipped over a thousand controller dev kits to developers so that they can begin getting experience with the controller mechanics," Fils-Aime elaborated.
IGN said:IGN Revolution has been in talks with a half dozen studios around the globe for further details about the nature of the kits. While the fundamentals of the innovative new controller can be experienced with the barebones development hardware available to most developers, the majority of kits out there are hardly representative of the final Revolution system.
Developers we spoke to confirm that - at least so far - three revisions of the development kits have been sent out to studios. The first development kit was, quite literally, a GameCube console with a wired Revolution controller attached. The second was the same with a few minor tweaks. And the third prototype, which was shipped to most studios about a month ago, follows the same structure, but also shows some boosts in CPU power, according to sources.
Insiders allege that some big-name publishers have recently received a more complete Revolution development kit - we call it revision three and a half -- complete with internal hardware more reflective of the 'new generation' system and a wireless Revolution controller. However, most uncommitted third parties will not gain access to this unit for several weeks, if not longer.
pc999 said:If you speak of raw specs as "polys/s" then that is true, althought I would like to see a "polys" performance increase too.