Sandwich said:
As a rough guideline I always take the minimal framerate should be half the average framerate.
Your milage may vary. A game may adjust the detail levels when frames drop low, etc.
This does not mean a developer cannot target a desired performance. Just don't expect it to be a very exact science. It's estimates, averages, guesses.
That is what i mean when I talk about aiming at 90 fps.
Ok. Last try.
There are three different things here.
1. The game logic processing the input and moving stuff around on the screen.
This will very likely be fixed in most upcoming games to a specific value, like 60Hz. When you're aiming and there is a dip in the frame rate,
it will have no effect on your accuracy whatsoever. The distance moved, your aim and the movement of everything around you will
always be processed at the same rate. The screen will
not jerk around at a different speed, depending on the frame rate. The movement will stay exactly the same.
2. The amount of frames rendered.
This will vary, according to lots of things. But unlike the "old" games, the amount and distances of the changes between two frames does
not depend on the speed at which frames are rendered, but on the steady clock of the game logic. So, instead of slowing everything down when there is much to be rendered, or just skipping parts of the action, everything goes along at the same speed. So, the main difference with slow frame rates, is that you see less frames. All the action continues at the same speed at all times.
3. The refresh of the monitor.
When the game logic runs independent of the rendering process, there is nothing whatsoever speeding up when you render more frames than your monitor can display. Nothing at all. The excess frames are just discarded when you use vsync and a fixed refresh of 60 Hz. Which is what you do on a console, that uses a tv for display.
So. Even if you use a PC and run a game like Doom 3 and disabled the maximum frame rate, the only thing that changes is that you can use it as a benchmark. Because everything else going on runs at a fixed speed, and will not change.
When looking at lag (and not network lag), you might have a problem when the framerate drops very low, so you don't see what is going on and start to over-compensate. Therefore, it would be nice to have a fixed minimum frame rate.
If the computer has enough memory, the developers are starting to load stuff seamlessly, before it is needed. That means, that there are no level loads, but that you might get a serious dip in your frame rate when the new content is loaded. The same thing happens when you enter a building, or when a lot of stuff comes around the corner. If you're trying to do something at that moment, you perceive lag. So, it would be very nice if the game developers try to limit the loss in speed to a lower limit, like 30 fps. That way, the game won't freeze on you and there is no lag to mess up your aiming at all, whatsoever, at any time.