Shogmaster
Regular
I wonder how MS will make the devs support 1080i in addition to 720p. Will it be required for devs to code the game to output 720p and 1080i? ---or--- Will they let devs just code for 720p, and let some kind of scaler chip inside X360 output 1080i from 720p?
I ask this because I assume there's a huge framerate difference for coding for progressive and interlaced. Progressive output games can have fluctuating framerates, while interlaced games will have to be locked to either 15, 30, or 60fps. No fluctuating framerates. Right?
Any thoughts people?
I ask this because I assume there's a huge framerate difference for coding for progressive and interlaced. Progressive output games can have fluctuating framerates, while interlaced games will have to be locked to either 15, 30, or 60fps. No fluctuating framerates. Right?
Any thoughts people?