Nintendo Switch 2

It's way too expensive for my tastes, but I don't get why it's more expensive in Europe than in the USA.
In one country, you have a 25% tax, a weaker dollar, and physical games at 80$; in Europe, there are lower taxes, but the games are 90€.
It would have been a scam even if it were 80 and 80, because at the moment 80$ equals 72€, and the dollar is poised to go even lower.
 
In one country, you have a 25% tax, a weaker dollar, and physical games at 80$; in Europe, there are lower taxes, but the games are 90€.
It would have been a scam even if it were 80 and 80, because at the moment 80$ equals 72€, and the dollar is poised to go even lower.
I don't think you're counting tax right. Prices do not include tax for US but do for EU. The US price doesn't have sales tax, which varies by State (and county). In Europe, you do have sales/VAT on RRPs at typically 20%.

So an $80 RRP for a game in California will cost you to buy anywhere between $85.80 if bought in Mono County and $89 if bought in Los Angeles County.
An €80 game bought in Belgium will cost you €80 and the same game bought in Portugal will cost you €80. These prices include VAT of 21% and 23% respectively.
As such, prices excluding VAT would be €63.20 and €61.60.

At current exchange rates, that's $69.47 and $67.71 respectively.

TBH this looks to me like a notable hike for US prices which typically have tracked lower than EU.
 
Yeah, but usa just added a 25% all county base tax!
It's higher than any euro vat, and still on a weaker coin.
And I'm not sure about prices in different eurocountries, but vat is different in any of them too.
 
699AUD inclusive of our GST (which is a broad base consumption tax like VAT, at a 10 percent rate), which is about what I expected. Might be a little better than EU pricing - the AUD is trading at about 0.63 USD.

Personally, I was not very excited with the launch and launch window lineup (still preorder admittedly). That was the main note for me - even compared to 3DS, I was actually excited for Pilotwings Resort and purchased at launch.
 
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I actually think Australia is - at the moment - getting close to the best price in the world for Switch 2? I'm not sure if that has happened before.
 
Only 10% VAT helps lower the Aus price.

On the matter of price, presumably these days we are looking at no price reductions at all for the life of the machine. Maybe even a price increase in some years?!
 
DLSS seems like it would be a no-brainer. Any guesses as to why we haven't seen it or Ray Tracing in any titles?
Tegra-based products don't officially support DLSS and if you want a possible explanation, depending on how pared back their GPU configuration is their graphics performance can be potentially upto ~4-5x slower compared the slowest desktop RTX graphics card. DLSS frametime cost scales with output resolution too ...
 
Tegra-based products don't officially support DLSS and if you want a possible explanation, depending on how pared back their GPU configuration is their graphics performance can be potentially upto ~4-5x slower compared the slowest desktop RTX graphics card. DLSS frametime cost scales with output resolution too ...
Hmmm that would be crazy if we discussed DLSS on Switch 2 for years and then it winds up not having it? Lol so do we have confirmation that Switch 2 even has Tensor cores?
 
That's quite significant in terms of rendering power and part of the discussion how it'd scale up over Switch 1. The videos were extremely clean - are we to take them at face value, or were these 'representative'? Is Nintendo's own upscaling better than Sony's, AMDs, and everyone else's?
 
Wait. Not literally, it's just an intercalate.
Nintendo flew away from china to vietnam and thailand, now these countries are blessed with almost 50% tariffs, not 10%, not 25%.
I must attend a course of nintendmath.
 
That's quite significant in terms of rendering power and part of the discussion how it'd scale up over Switch 1. The videos were extremely clean - are we to take them at face value, or were these 'representative'? Is Nintendo's own upscaling better than Sony's, AMDs, and everyone else's?
@Bold I assume that they're showing their best presentation in "docked mode" and the only comparable reference points we have so far are Elden Ring (1080p/30hz), FFVIIR/Intergrade (1080p/30hz), and CP2077 (dynamic 540-1080p/30hz so lower floor/higher ceiling than PS4 render res at 720-900p) which puts them solidly in the performance profile of the original PS4 console ...

Early DF analysis hints that there's no good evidence to believe DLSS is in play so Nintendo's own titles probably appears to be just less graphically advanced than last-gen fidelity targets for AAA games and will instead opt for higher render resolutions ...
 
Kinda curious about fan(s) noise. There is also one in the dock is there not? How loud does that get.

It's also hard to parse some of the resolution/performance metrics that are being announced because it seems as though they are just stating the docked mode...
 
I actually think Australia is - at the moment - getting close to the best price in the world for Switch 2? I'm not sure if that has happened before.
No I can't remember any times when we weren't ridden hard and put away wet down here with tech prices. Even 15 years ago or whenever it was when the dollar hit parity with the usd prices here stayed up and you could buy games from other regions or import hardware for 30% cheaper or more.
 
From what they have shown of third party games, it seems that as long as PS5 and Series has a 60 fps mode (and that's pretty much all games), it's doable to make a Switch 2 version without completely destroying the graphics. DLSS support also got confirmed by an IGN interview, but maybe the first batch of games will not employ it.

If 30 fps only games start to come out, we are back to difficult ports like with the Switch.
 
Tegra-based products don't officially support DLSS and if you want a possible explanation, depending on how pared back their GPU configuration is their graphics performance can be potentially upto ~4-5x slower compared the slowest desktop RTX graphics card. DLSS frametime cost scales with output resolution too ...
Nope, Nintendo just confirmed Switch 2 supports DLSS and will use it, as well as ray tracing.

 
The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

With 1,000 engineer-years of effort across every element — from system and chip design to a custom GPU, APIs and world-class development tools — the Nintendo Switch 2 brings major upgrades.

The new console enables up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling to sharpen visuals and smooth gameplay.

AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds.
Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality.
Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming.
With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo's storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.
More Power, Smoother Gameplay
With 10x the graphics performance of the Nintendo Switch, the Nintendo Switch 2 delivers smoother gameplay and sharper visuals.
Tensor Cores boost AI-powered graphics while keeping power consumption efficient.
RT Cores enhance in-game realism with dynamic lighting and natural reflections.
Variable Refresh Rate (VRR) via NVIDIA G-SYNC in handheld mode ensures ultra-smooth, tear-free gameplay.
Tools for Developers, Upgrades for Players
Developers get improved game engines, better physics and optimized APIs for faster, more efficient game creation.
Interesting that GameChat uses the Tensor cores. I wonder if Developers will have to choose between enabling video GameChat and DLSS or other Tensor functions?

Also it's nice this uses GSYNC on the internal display and not just standard VRR.
 
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