cheapchips
Veteran
So cynical. Running at really low frequencies is custom!
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I don't think you're counting tax right. Prices do not include tax for US but do for EU. The US price doesn't have sales tax, which varies by State (and county). In Europe, you do have sales/VAT on RRPs at typically 20%.In one country, you have a 25% tax, a weaker dollar, and physical games at 80$; in Europe, there are lower taxes, but the games are 90€.
It would have been a scam even if it were 80 and 80, because at the moment 80$ equals 72€, and the dollar is poised to go even lower.
Tegra-based products don't officially support DLSS and if you want a possible explanation, depending on how pared back their GPU configuration is their graphics performance can be potentially upto ~4-5x slower compared the slowest desktop RTX graphics card. DLSS frametime cost scales with output resolution too ...DLSS seems like it would be a no-brainer. Any guesses as to why we haven't seen it or Ray Tracing in any titles?
Hmmm that would be crazy if we discussed DLSS on Switch 2 for years and then it winds up not having it? Lol so do we have confirmation that Switch 2 even has Tensor cores?Tegra-based products don't officially support DLSS and if you want a possible explanation, depending on how pared back their GPU configuration is their graphics performance can be potentially upto ~4-5x slower compared the slowest desktop RTX graphics card. DLSS frametime cost scales with output resolution too ...
@Bold I assume that they're showing their best presentation in "docked mode" and the only comparable reference points we have so far are Elden Ring (1080p/30hz), FFVIIR/Intergrade (1080p/30hz), and CP2077 (dynamic 540-1080p/30hz so lower floor/higher ceiling than PS4 render res at 720-900p) which puts them solidly in the performance profile of the original PS4 console ...That's quite significant in terms of rendering power and part of the discussion how it'd scale up over Switch 1. The videos were extremely clean - are we to take them at face value, or were these 'representative'? Is Nintendo's own upscaling better than Sony's, AMDs, and everyone else's?
No I can't remember any times when we weren't ridden hard and put away wet down here with tech prices. Even 15 years ago or whenever it was when the dollar hit parity with the usd prices here stayed up and you could buy games from other regions or import hardware for 30% cheaper or more.I actually think Australia is - at the moment - getting close to the best price in the world for Switch 2? I'm not sure if that has happened before.
Nope, Nintendo just confirmed Switch 2 supports DLSS and will use it, as well as ray tracing.Tegra-based products don't officially support DLSS and if you want a possible explanation, depending on how pared back their GPU configuration is their graphics performance can be potentially upto ~4-5x slower compared the slowest desktop RTX graphics card. DLSS frametime cost scales with output resolution too ...
Nvidia talks about the Switch 2 hardware:
https://blogs.nvidia.com/blog/ninte...up-with-nvidia-ai-powered-dlss-and-4k-gaming/
Interesting that GameChat uses the Tensor cores. I wonder if Developers will have to choose between enabling video GameChat and DLSS or other Tensor functions?The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
With 1,000 engineer-years of effort across every element — from system and chip design to a custom GPU, APIs and world-class development tools — the Nintendo Switch 2 brings major upgrades.
The new console enables up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling to sharpen visuals and smooth gameplay.
AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds.
Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality.
Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming.
With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo's storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.
More Power, Smoother Gameplay
With 10x the graphics performance of the Nintendo Switch, the Nintendo Switch 2 delivers smoother gameplay and sharper visuals.
Tensor Cores boost AI-powered graphics while keeping power consumption efficient.
RT Cores enhance in-game realism with dynamic lighting and natural reflections.
Variable Refresh Rate (VRR) via NVIDIA G-SYNC in handheld mode ensures ultra-smooth, tear-free gameplay.
Tools for Developers, Upgrades for Players
Developers get improved game engines, better physics and optimized APIs for faster, more efficient game creation.
Perhaps mostly in 'theory' but "real practice" looks awfully different with the footages so far ...Nope, Nintendo just confirmed Switch 2 supports DLSS and will use it, as well as ray tracing.