The Complete List of games with on device/local machine learning inference for in game AI.

In 2025, we are witnessing something new, games that are using small language models to do on device/local AI inferencing, accelerated by GPUs for smart in game AI. This will be the list of these games, games that do online or cloud inferencing will not be on this list.

1-inZOI: will use a small language model based on 0.5B billion parameter Mistral NeMo Minitron running on-device, distilled to "provide quality outputs at low latency in a compact footprint", which is then GPU-accelerated exclusively on GeForce RTX GPUs.


2-NARAKA: BLADEPOINT: will use a small language model running on the device locally to do smart teammates.


3-Dead Meat: using Mistral-NeMo-Minitron-8B-128K small language model to provide the dialogue text/audio, generated locally, on the GPU.


4-AI People: uses Gemma 2.9B model running locally on a GeForce RTX GPU to generate smart NPCs and variable stories.


5-PUBG: will use a small language model based on the Mistral-Nemo-Minitron-8B-128k-instruct model to enables smart AI teammates to communicate using game-specific lingo, provide real-time strategic recommendations, find and share loot, drive vehicles, and fight other human players using the game's extensive arsenal of weapons".




 
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Do any, or all, of these games require RTX hardware, or are there fallback options for different architectures or platforms without AI cores?

It's going to be interesting to see how the AI is implemented though. And more interesting still to see if or how players can get unintended results from it hehe
 
Do any, or all, of these games require RTX hardware, or are there fallback options for different architectures or platforms without AI cores?

It's going to be interesting to see how the AI is implemented though. And more interesting still to see if or how players can get unintended results from it hehe
At least inZOI has cloud fallback for AI, not sure if it's universal with all ACE using games or not.
 
5-PUBG: will use a small language model based on the Mistral-Nemo-Minitron-8B-128k-instruct model to enables smart AI teammates to communicate using game-specific lingo, provide real-time strategic recommendations, find and share loot, drive vehicles,
How does a small language model help npc's drive vehicles? and isn't driving vehicles a solved problem?
 
inZOI is released in early access, the smart zoi feature is only available on RTX GPUs, specifically RTX 30 or higher (with 8GB of VRAM), if the system doesn't meet those requirements the option won't be there. No cloud fall back option is available either. You can control the number of smart NPCs in the city and or on screen. The more powerful your GPU is the more smart NPCs you can enable at any time. People are not reporting any issues in performance while enabling the feature.


 
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