AMD RDNA4 Architecture Speculation

Isn’t lots of fillrate is still helpful for bursty workloads like the depth or gbuffer passes and shadow maps. Maybe fillrate is no longer bound by VRAM bandwidth on GPUs with large caches. Just a guess though.
Shadow maps are indeed one of the rendering techniques where hardware can become more easily fillrate bound. It's particularly a case of depth-only rendering where shadow texel projection is tested against the depth buffer from the persepctive of light sources. A probable reason why it is optimal to combine UE5's Nanite meshes with higher resolution virtual shadow maps is so VSM can reuse the renderer to potentially software rasterize the shadow maps thus bypassing the limits of fixed function hardware depth testing!

For the G-buffer depending on the number of render passes, we could see fillrate cost adding up per pass as games can frequently modify the G-buffer dozens of times for a number of reasons (UI/screen-space graphical effects/decals/post-processing/etc). The alternative (if possible) to drawing (draw calls) these render passes is to use compute dispatches (no draw calls) to render these pass instead. No draw calls = No ROPS!
 
Cyberpunk 2077 (custom scene, 4K, no RT)

9070XT = 63FPS avg, 9070 = 52FPS avg (5070Ti scored 60FPS, 5080 scored 69FPS)

Alan Wake 2 (4K, no RT, custom scene)

9070XT = 59FPS, 9070 = 48FPS (5070Ti scored 55 FPS, 5080 scored 63FPS)

And now for RT... Cyberpunk 2077 RT Ultra in 4K (custom scene)

9070XT gets 28FPS (no upscaling!) and 9070 gets 21FPS (5080 scored 33 FPS, 5070TI scored 29FPS)

PATH TRACING in 4K the 9070XT got 10FPS and the 9070 got 8 FPS (5080 scored 15FPS and 5070Ti got 12FPS)

Here you go, some numbers from a review sample ;) OCing takes it to 5080 levels, but you can also overclock the 5080, that's true :)

 
So from 5% faster than the 5070Ti with no RT to 16.6% slower with Path tracing in CP2077. So still not Ada/Blackwell levels of RT but a big improvement overall. Equalising raster performance it looks to be about 20% slower in PT and around 9% slower with Ultra RT in CP2077.
But,
Cyberpunk 2077 RT Ultra in 4K:

"9070XT gets 28FPS, 5070TI scored 29FPS"

This looks very close.
 
So from 5% faster than the 5070Ti with no RT to 16.6% slower with Path tracing in CP2077. So still not Ada/Blackwell levels of RT but a big improvement overall.

The 5070Ti is a cut down GB203 die, the 9070XT is a full die. From a pure technical perspective, the 9070XT should be evaluated vs the 5080, full die vs full die. Product wise, it's a different story of course (evaluation based on price).
 
The 5070Ti is a cut down GB203 die, the 9070XT is a full die. From a pure technical perspective, the 9070XT should be evaluated vs the 5080, full die vs full die. Product wise, it's a different story of course (evaluation based on price).
It is still very obviously a big improvement in RT and - hopefully - resolution reconstruction for AMD which can only be a good thing for everyone.
Faster RT h/w means more games using advanced RT.
 
Doesn't make sense. (1) GB203 is a bigger die than Navi 48. (2) Not only a bigger die, but equipped with 50% faster VRAM. (3) Additionally, GeForce RTX 5080 also has 20 % higher TDP.

It's worth noting that Navi 48 is possibly on TSMC N4 (or maybe some derivative). Nvidia's 4N despite the naming is a customization of TSMC N5. This means AMD has a slight node advantage here possibly in terms of both density and efficiency.

But I don't think that and all the above is really what's important to consider.

From a product stand point it looks like comparing 9070XT to 5070ti is the nearest equivalent.

From an academic stand point the reason to use full GB203 (or any full die) is because the cut down die SKUs are completely arbitrarily specced and would add way to much variables (that on the outside we won't know) in terms of actual used transistors as well as what they chose with the efficiency curve.
 
AMD FSR4 incoming, only for RDNA4 cards

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Judging from the information we have, FSR4 does not have an Ultra Performance quality profile. The lowest quality is Performance (2x upscaling), while the highest quality is Native AA (no upscaling).

Please note that the list below is a week old, some updates might have been postponed. Here’s the full list that AMD provided:

Games at launch:​

  1. The Alters
  2. Bellwright
  3. Call of Duty: Black Ops 6 (Feb 20)
  4. Creatures of Ava
  5. Dragonkin: The Banished (Mar 6)
  6. Endoria: The Last Song
  7. FragPunk
  8. Funko Fusion
  9. God of War: Ragnarok
  10. Horizon Zero Dawn Remastered
  11. Horizon Forbidden West
  12. Hunt: Showdown 1896
  13. Incursion Red River
  14. Kristala
  15. Marvel Rivals (Feb 21)
  16. Marvel’s Spider-Man 2
  17. Marvel’s Spider-Man Remastered
  18. Marvel’s Spider-Man: Miles Morales
  19. MechWarrior 5: Clans
  20. Monster Hunter Wilds
  21. Nightingale
  22. No More Room in Hell 2
  23. PANICORE
  24. Predator: Hunting Grounds
  25. Ratchet & Clank: Rift Apart
  26. Remnant 2
  27. Smite 2
  28. The Axis Unseen
  29. The Last of Us: Part I
  30. The Last of Us: Part II Remastered (Apr 5)
  31. Until Dawn
  32. Warhammer 40,000: Space Marines 2
  33. Kingdom Come: Deliverance II
  34. Dynasty Warriors: Origins
  35. Civilization 7
AMD confirms 75+ games will be coming in 2025 with FSR4 support. Various game studios are working with AMD on adding more games, including but not limited to 11 Bit Studios, Activision, Ballistic Moon, Focus Entertainment, Guerrilla, Insomniac Games, Krafton, Naughty Dog, NetEase Games, Nixxes, Pearl Abyss, Saber, SEGA, Torn Banner.

 
Surprised to see Funco Fusion on that list considering it flopped and they are laying off staff.

Funko Fusion developer 10:10 has reportedly been hit with layoffs, with around 20 workers affected.

This is according to Insider Gaming, which was told that the decision was made following the "complete commercial and critical failure" of Funko Fusion.

Sources allege staff were made aware of the cuts in mid-January after the studio struggled to fund a future project, with some employees finding out while on vacation.

Sources also claimed "the bare legal minimum" of severance entitlement has been offered in addition to unused holiday payment.

GamesIndustry.biz has reached out to 10:10 Games for further clarification.

Based in Warrington, 10:10 Games was founded in 2021 by Traveller's Tales devs veterans Jon Burton and Arthur Parsons. It launched its first game, Funko Fusion, in September 2024.

 
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