Where was that worse than Mass Effect? That's too imprecise for me.
That comment was me saying I didn't see wing commander in that demo.
What I saw was a sci-fi action adventure game hence the Mass Effect comparison.
To me Wing Commander was tight control dogfighting in space, with a lot of banter / character and a campy story I liked.
And yes, the first Mass Effect had comparable shooting mechanics, although if you hold the line long enough, they will have many years to fine-tune it to acceptable levels.
The fact that the enemies didn't react to hits, and didn't even register the first few, is very clear to my eyes.
Snarky comments aside, two years are plenty enough for these things to get fixed.
Provided of course this wasn't a vertical slice (it could very well be since the only gameplay shown was walking through corridors, occasionally interacting with UI elements through scripted actions, shooting turrets and subpar FPS), and the problems the game has, are the problems you could actually see.
I'd be lying if I said that I don't have, objectively justified, doubts about the completion state of the rest of the game.
The turret thing is a case of non gameplay, the most basic form of interaction, (especially in this case where skill isn't a requirement) that either serves as a graphical showcase or as a means to progress a story.
Also, never have I claimed that the game isn't pretty, and since you mentioned it, it has such a long way to get even close to the sound design of Elite Dangerous, although to be fair, that game might have the best sound design ever.
It sounds sooooo good
on my enthusiast home cinema system.
Couldn't resist.