Charlietus
Regular
@davis.anthony @Shifty Geezer I haven't even posted the video myself, but even if I had, you would be making a mountain out of a molehill. But that's just me.
Look at the vegetation and how PSSR resolves more details, like if running at native 4K. I don't think you know what a strong sharpening filter would do to those leaves... And there are no visible sharpening artefacts with PSSR here. Besides we could already see PSSR resolving more textures and vegetation details (a sharpen pass cannot do that) compared to native 4K running on PS5 at 30fps. A sharpening filter would enhances aliasing, yet we see the contrary here and same story in Ratchet (in stills there is a lot less aliasing on PSSR vs DLSS).TAA on the PC version doesn't have any sharpening applied at all, which is why it looks so soft.
It's not really difficult to beat it using a different upscaler, it's also another game that doesn't have a brilliant DLSS implementation as it has issues with ghosting and some surfaces, when it shouldn't.
I don't think you know what a strong sharpening filter would do to those leaves...
And there are no visible sharpening artefacts with PSSR here.
Besides we could already see PSSR resolving more textures and vegetation details (a sharpen pass cannot do that) compared to native 4K running on PS5 at 30fps.
A sharpening filter would enhances aliasing,
In stills there is a lot less aliasing on PSSR vs DLSS).
The image labeled PSSR does look much nicer, but part of the comparison that's missing is that the Pro appears to be using either higher quality textures or a lower LOD bias. High quality reconstruction techniques often require negative LOD bias to maintain texture quality in distant objects, and it would be very noticeable in foliage. But they may also be using higher quality assets in the pro release as well. Hell, it could be both! So, yes, the grass looks better in the PSSR shots compared to the TAA ones. But so far, I'm not convinced that the machine learning algorithm alone is producing such a difference without an adjustment to the assets or settings.Look at the vegetation and how PSSR resolves more details, like if running at native 4K.
will they reach 900p ?
impressive pro performance comparing to rx6800 with similar cpu (over 30%) !Expecting the biggest gains in 3rd party image quality..
On consoles with very limited hardware, bottlenecks are completely different than on PC using over the top parts. This is about what I was expecting based on previous benchmarks using modest PC components.impressive pro performance comparing to rx6800 with similar cpu (over 30%) !
Improvement in what ever noted in what?Night and day difference and probably the biggest improvement ever noted.
From all the games running on Pro I have seen so far. Sorry for my bad english.Improvement in what ever noted in what?
impressive pro performance comparing to rx6800 with similar cpu (over 30%) !
Over 30% fps advantage in cpu heavy town section, pc was rx6800 with 5600xI've not watched the video, what is the 30% measuring? 30% higher frame rate than the PC system at matched settings? And is this in a CPU or GPU limited scenario? And what is the equivalent CPU being used?
Over 30% fps advantage in cpu heavy town section, pc was rx6800 with 5600x
When the console is out and conditions and settings can be matched, then some accurate testing will be done. Until then, this isn't accurate enough.Over 30% fps advantage in cpu heavy town section, pc was rx6800 with 5600x