Upscaling Technology Has Become A Crutch

Yes. FSR is only good at 1440p native resolution. DLSS is better in lower pixel density. But DLSS doesn't exist on consoles. My post is about current generation consoles.
It's a shame that consoles are so far behind on a technology that they need so much. In a time when hardware costs are not going down it is extremely important to get things like this right.
 
It's a shame that consoles are so far behind on a technology that they need so much. In a time when hardware costs are not going down it is extremely important to get things like this right.
This console gen was created at the perfect time to miss out on the major improvements that would have made them "next gen" (graphics wise).

Instead we have this ankward middle ground where developers want to use technologies that aren't really fit for what those consoles can do.

It's the ps3-360 all over again (but nowhere near as terrible).
 
Looking at PS4 performance, it could have been delayed another couple of years. Get PS4 looking really ropey and then present something far more compelling for a next gen. Although a calculation of lost hours due to people still using slow loading systems and no quick resume would probably show the cost to civilisation too high to bear! ;)
 
Looking at PS4 performance, it could have been delayed another couple of years. Get PS4 looking really ropey and then present something far more compelling for a next gen. Although a calculation of lost hours due to people still using slow loading systems and no quick resume would probably show the cost to civilisation too high to bear! ;)
I still have a PS4, and I tried some recent games on it. On the 1080p 32" inch screen that I got downstairs, games still look completely fine. That memory bandwidth and gpu is still great.
 
I've been comparing DLSS and FSR in Enshrouded. It makes me think the Switch 2 might come closer to the Xbox Series S than the specs would suggest, simply because it has access to DLSS. If you control for image quality, DLSS kind of gives you a generational performance advantage over FSR.
 
This console gen was created at the perfect time to miss out on the major improvements that would have made them "next gen" (graphics wise).

Instead we have this ankward middle ground where developers want to use technologies that aren't really fit for what those consoles can do.

It's the ps3-360 all over again (but nowhere near as terrible).
It's four years later and AMD haven't released anything that is a significant improvement on RDNA2. I feel it'd have been silly to keep holding out.

They were about as good as we could have hoped in my opinion. I was certainly suitably impressed by the specs when they were announced. We should remember that nobody even expected them to have HW accelerated ray tracing capabilities at all originally.
 
It's four years later and AMD haven't released anything that is a significant improvement on RDNA2. I feel it'd have been silly to keep holding out.

They were about as good as we could have hoped in my opinion. I was certainly suitably impressed by the specs when they were announced. We should remember that nobody even expected them to have HW accelerated ray tracing capabilities at all originally.
I have a feeling that RDNA 2 came out good thanks to the investment and the help of Sony and Microsoft. And if that's true, then RDNA 3 isn't representative of what AMD could have really delivered.
 
I have a feeling that RDNA 2 came out good thanks to the investment and the help of Sony and Microsoft. And if that's true, then RDNA 3 isn't representative of what AMD could have really delivered.
The best case scenario for RDNA3 if it had the benefit of Sony and MSFT's investment instead of RDNA2 is the RDNA 3.75 the PS5 Pro has. There would be a greater graphical uplift and less cross-gen games compared to what we got but that's it. All the games like CP2077 that released in the 2020-2022 but clearly needed hardware more powerful than the last-gen consoles would have been left in an awkward position. UE5 would be delayed, and thus the optimization and improvement the engine has gone through would also be delayed. And if it established the precedent that console generations would last 9 years that would be a major setback for technological advancement. Having the current-gen launch as it did and getting next-gen with RDNA5/UDNA1/UDNA2 in the 2026-2028 period is better for the industry than current-gen launching in 2022 with a superior RDNA3 and next-gen launching in 2031.
 
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