They've been making tech videos for 5 years, so not so new.Moore's law is dead was still new the game back then,
They've been making tech videos for 5 years, so not so new.Moore's law is dead was still new the game back then,
They won't, why would they? Like with PS4 Pro. Most of them will just tweak the resolution, a few settings and add PSSR on top (which luckily seems to be easy to do, much easier than CBR). Some of them will add a bit of RT (if the game has it on PC, so a bit less work for them) if we are lucky.Heavy optimization for 5pro will take some time. Most of these games are still designed with the base consoles in mind. Without more information it will be difficult to see how developers will pivot with 5pro on their designs.
They have more to work with now and new features. It shouldn’t be as simple as 4pro. There’s more runway here because they’ve moved to RDNA4 from 1.5.They won't, why would they? Like with PS4 Pro. Most of them will just tweak the resolution, a few settings and add PSSR on top (which luckily seems to be easy to do, much easier than CBR). Some of them will add a bit of RT (if the game has it on PC, so a bit less work for them) if we are lucky.
3. They will also charge for these game's updates?There are also two other potentials.
1. It's an older game built without modern optimisations whose port was an afterthought of a PS4 game.
2. It's a game engine that isn't very friendly with the PS5, and with the additional boost of the Pro can seem to get over the issues it had previously such as UE5 for example.
Maybe you are right with all new RT effects. But only if they patch RT in. Adding PSSR should be quite trivial comparatively from what we know.They have more to work with now and new features. It shouldn’t be as simple as 4pro. There’s more runway here because they’ve moved to RDNA4 from 1.5.
These things aren't really additive, though. You dont get the full power of the extra GPU power, and then additional performance from higher bandwidth.but I think its plausible considering the more powerful GPU and higher mem bandwidth at play.
In my opinion there still was only one mid-gen console with great design. Xbox One X. As MS said console without compromises. And that's true.Bandwidth is more of a constraint on how much can be gotten out of the GPU. And 28% higher bandwidth is not necessarily that good for something that has like 75% more CU's. PS4 Pro actually suffered from this as well, where the compute power increase for the GPU was constrained by the much more limited bandwidth increase.
What? That console power was bottlenecked by the weak CPU. So much power more than many GPUs, to still play at 30fps. That console was a frankenstein and was there just for the ego of the owners including Spencer. They could have included Zen 1 and it would have been without compromises. That's the most unbalanced mid-gen console ever.In my opinion there still was only one mid-gen console with great design. Xbox One X. As MS said console without compromises. And that's true.
But it was certainly much better than PS4 Pro. I don't remember the pricing thoughWhat? That console power was bottlenecked by the weak CPU. So much power more than many GPUs, to still play at 30fps. That console was a frankenstein and was there just for the ego of the owners including Spencer. They could have included Zen 1 and it would have been without compromises. That's the most unbalanced mid-gen console ever.
$100 more than PS4 Pro with the same CPU. But I guess it wasn't a problem back then.But it was certainly much better than PS4 Pro. I don't remember the pricing though
MS/Sony were not selling those consoles as 60fps machines, though. They were pretty clear that the aim was 4k gaming, at a time when 4k TV's were becoming much more affordable. And on that front, XB1X met the brief way better than the PS4 Pro did.What? That console power was bottlenecked by the weak CPU. So much power more than many GPUs, to still play at 30fps. That console was a frankenstein and was there just for the ego of the owners including Spencer. They could have included Zen 1 and it would have been without compromises. That's the most unbalanced mid-gen console ever.
But in the video MILD made it very clear that it was dynamic res 4K locked at 60 fps and it says so in the screen grab I posted! Maybe you should take that into consideration. Unless I misunderstoodThese things aren't really additive, though. You dont get the full power of the extra GPU power, and then additional performance from higher bandwidth.
Bandwidth is more of a constraint on how much can be gotten out of the GPU. And 28% higher bandwidth is not necessarily that good for something that has like 75% more CU's. PS4 Pro actually suffered from this as well, where the compute power increase for the GPU was constrained by the much more limited bandwidth increase.
I have to agree with the doubts that PS5 Pro can deliver a full jump to 4k, with raised graphical options, and a significant boost to a locked 60fps all at the same time, without any reconstruction enabled. There really just isn't that much additional raw power being introduced here. PSSR is absolutely going to need to do some heavy lifting to allow the Pro to offer more significant improvements.
Well then we'll have to wait and see if he was BSing or genuinely sharing what was leaked to him. But at the size he's grown now, he definitely has some good contacts not like in the past when he was relying on redgaming tech.As for MLID himself, he has a bad habit of trying to build on credible rumors with BS of his own. Yes, he clearly got legit access to a dev sheet going over PS5 Pro capabilities. This however does not mean anything he further says on the subject is legit. He is still not at all a credible leaker, as he's more often than not quite wrong in what he claims, that hasn't already previously been reported elsewhere or isn't something that's easy to guess by anybody mildly informed.
But didn't it have a more powerful GPU and more memory?$100 more than PS4 Pro with the same CPU. But I guess it wasn't a problem back then.
Well okay lets wait and see if he was telling the truth or BSingThey've been making tech videos for 5 years, so not so new.
Found this about RDNA4 RT as added to the PS5 Pro GPU:
Double Ray Tracing Intersect Engine
RT Instance Node Transform
64B RT Node
Ray Tracing Tri-Pair Optimization
Change flags encoded in barycentric to simplify the detection of procedural nodes
BVH Footprint Improvement
RT support for OBB and Instance Node Intersection
Not sure if it's of any valid use.
Some folks are not going to like this if true…Where do you find this?
EDIT:
PS5 Pro Motivated AMD's Development of Advanced Ray Tracing, Says Mark Cerny
PS5 Pro Lead System Architect Mark Cerny said that Sony motivated AMD's development of advanced ray tracing features that will be in RDNA 4.wccftech.com