But surely that triple resolution is just scalingtriple the resolution
That ps3 emulator is surprising considering the ps2 emulator needs really beefy hardware
Killzone 2 was impressive because of the lighting, physics and effects. Not so much the textures ; it had quincunx AA and tons of post processing to cover them up.never thought those textures looked that good, ever. In fact the praised Killzone 2 looked to me like a brown and grey mess of pixels and never got the hype and drooling over it. The difference can be seen in the video above. It's the same game but they look like totally different games when played at 4k! Interesting tweet btw.
Haven't they got it wrong with pixel counting though? They say in the article that playing those games at "triple the resolution"... 4K -according to DF- is 4 1080p screens, so 4k is is like 9 720p screens
"That's because many PS3 titles stored extremely high-resolution assets on the PS3's Blu-Ray discs, then crushed those textures down for faster processing by the console.", I expect in future they wont be doing that thenThat explains it then
Everyone has x hours of gaming time. If you spend those x hours playing your old library, you won't have time to play new games. There will definitely be a real financial impact of providing free BC to your existing library, and potentially depending on per-title profit margins selling old games.PS1 competing against PS4 games doesnt sound normal. People wouldnt have been buying PS4's if they werent interested in PS4 games
It will barely have an impact. Publishers are not paid based on hours spent. They are paid on units sold and rarely a gamer wont buy that new great game because of an old game regardless if he will finish it or not. Also there are gaming priorities. People priotitize the games for which the console was bought for.Everyone has x hours of gaming time. If you spend those x hours playing your old library, you won't have time to play new games. There will definitely be a real financial impact of providing free BC to your existing library, and potentially depending on per-title profit margins selling old games.
Like mobile hasnt impact other forms of gaming? (though we know it has) even though it generally gives an inferior form of gaming, shifty is right, anything that takes time will lessen salesIt will barely have an impact.
Like mobile hasnt impact other forms of gaming? (though we know it has) even though it generally gives an inferior form of gaming, shifty is right, anything that takes time will lessen sales
Maybe, maybe not. The point is, if you take away the choice entirely, then you don't have to deal with that possibility at all.It will barely have an impact.
Speculation. We can't really say. The important point is it isn't a zero sum and there's theoretically reason to control what games gamers have access to.It will barely have an impact.
And DLC bought. 8 hours spent playing the original Spyro is 8 hours not spending time in the latest pay-to-win extravaganza. That's 8 hours of dipping into SWBF2 and Shadow of War loot boxes lost.Publishers are not paid based on hours spent. They are paid on units sold...
Again, speculation. Certainly some people buy games without playing them. Others won't buy new games until their current one is properly put down (completed or abandoned). I doubt anyone has any idea what those numbers are....rarely a gamer wont buy that new great game because of an old game regardless if he will finish it or not.
Absolutely, and one reason why I've argued BC isn't important because the console is bought to play the next-gen games. But if no-one cares to play BC titles, it doesn't matter if they aren't supported. And if gamers want BC supported, then they'll be spending some time not playing the current games but playing BC games instead, unless there's reason to believe that their next-gen gaming time allocation isn't affected and their BC gaming time eats into some other part of their time budget, like giving up baking or reading or taking the kids to football in order to play Crash Team Racing instead... Realistically you can't have gamers playing BC games without that affecting time spent play current-gen games.People priotitize the games for which the console was bought for.
in a world where emulators are quite easy to use and find, I don't think offering BC titles lessens sales at all. If you have all the PS1 games available for a token in your PS Store, you can make actual money out of those.Like mobile hasnt impact other forms of gaming? (though we know it has) even though it generally gives an inferior form of gaming, shifty is right, anything that takes time will lessen sales
Everyone has x hours of gaming time. If you spend those x hours playing your old library, you won't have time to play new games. There will definitely be a real financial impact of providing free BC to your existing library, and potentially depending on per-title profit margins selling old games.
In this video I explain why PS3 emulation is so fast, and I definitely don't spend half of the video gushing over x86 instructions.I sort of made this video as a response to all the videos with a title along the lines of "why is the PS3 hard to emulate" without actually going into any technical details beyond "the PS3 is complex".