Bro are you serious or are you trolling me?Everything i said? So, they didn't get in the car and start driving? So, this isn't an unfinished port started by one coder in less than a week? So, there are no effects on screen? Riiiigghhht...
At this pace we're gonna see it rendered fully in no time!
Yeah, someone was talking about testing it on HW, and i think the coder said something about it. I'll have to look it up.I am curious to see how it performs on actual hardware, emulators are far from accurate.
Also I've seen the Dreamcast glitching the tile renderer when you push too many polygons on screen (by modding games) and there is no emulator that can replicate that.
For instance I increased the Draw distance in crazy taxy to the max, the console surprisingly still runs at the same framerate as the vanilla version but the moment it draws double the polygons on screen the tile renderer starts to glitch and the console even freezes, in other games it just glitches until less polygons are on screen I could record some gameplay to illustrate what I mean. ( Or Maybe my console is just dying lol)
Maybe @TapamN knows more about what may be the cause, also it may seem like a stupid question but is there a way to disable that tile rendering and the independent order translucent in the console? I think specially the latter slows down rendering a lot when there are transparencies near the camera.
technically that screen up there says 19 and a half frames per second lol3.67fps.
I am curious to see how it performs on actual hardware, emulators are far from accurate.
Also I've seen the Dreamcast glitching the tile renderer when you push too many polygons on screen (by modding games) and there is no emulator that can replicate that.
For instance I increased the Draw distance in crazy taxy to the max, the console surprisingly still runs at the same framerate as the vanilla version but the moment it draws double the polygons on screen the tile renderer starts to glitch and the console even freezes, in other games it just glitches until less polygons are on screen I could record some gameplay to illustrate what I mean. ( Or Maybe my console is just dying lol)
Maybe @TapamN knows more about what may be the cause, also it may seem like a stupid question but is there a way to disable that tile rendering and the independent order translucent in the console? I think specially the latter slows down rendering a lot when there are transparencies near the camera.
So from fps to memory. I take it you were the only who didn't know it ran only on 32 MB modded ram dc? Vram still the same though. The current issue is that the it loads a shit ton of textures and they are all pc class textures that haven't been reduced to dc levels yet. From I heard in it current form it runs slight more than 16 mb of ram for assets + executable."It currently needs the 32MB mod" - So that kills any argument of it being able to run on a DC then
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They are all pc txd textures and not compressed in vq or even in DC format. And it's hundreds loaded into memory . It's inevitable at this stage which they are just focused on getting it to run. It really is in its infancy.It doesn't kill it, but it does show there's way too many assumptions people are making on what this shows. Once the assets are refactored for DC it might well fit the ordinary console, but there's zero way to objectively extrapolate what's on show to what the final incarnation could have been.
Exactly. We just gotta wait, but of course this project seems very promising!It doesn't kill it, but it does show there's way too many assumptions people are making on what this shows. Once the assets are refactored for DC it might well fit the ordinary console, but there's zero way to objectively extrapolate what's on show to what the final incarnation could have been.
Exactly. We just gotta wait, but of course this project seems very promising!
They are all pc txd textures and not compressed in vq or even in DC format. And it's hundreds loaded into memory . It's inevitable at this stage which they are just focused on getting it to run. It really is in its infancy.
You'll sleep tight tonight I guess."It currently needs the 32MB mod" - So that kills any argument of it being able to run on a DC then
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Ok, I know think you are either a Sony fanboyb or a sega hater.For what exactly?
You'll sleep tight tonight I guess
OK, I know think you are either a Sony fanboyb or a sega hater.
Exactly, that's why I'm not engaging anymore, lol.You'll sleep tight tonight I guess.
Ok, I know think you are either a Sony fanboyb or a sega hater.
For nothing, dude, may be align to the point of this very thread: see if Dreamcast can handle games released after its unfair demise? But...what do i know?For what exactly?