You've mentioned this a couple times but not sure what you mean. Can you post screenshots of examples where there's some sort of cutoff or pop? I've still only played an hour or so but with the various media out there there's clearly scenes with extremely long draw distances and I've yet to see any significant pop, shadows disappearing, etc.
Death stranding looks good - especially for PS5 60fps - but the LOD dither fade on stuff is fairly noticeable, and in the distance basically all objects are culled and you get the flat landscape mesh look. Ex. rock mesh here, and compare the foreground to the background geometry:
I haven't seen anything like that in HB2 yet, and realistically I don't expect to with Nanite.
This is looking better than Death Stranding.