Game runs great on my RTX 2060 laptop. It runs on a set of medium, low and high settings and it is very scalable. There was a point in the intro where the VRAM usage exceeded my 5.1 GB frame buffer (why not 5.8 though) and destroyed performance, but after reducing settings and resolution a little it ran smoothly. I'm on chapter 2 now, I hope it stays as performant and VRAM efficient. I feel there is even potential for a 60 FPS experience (although unsteady) there, but I'd rather have higher resolution and settings and cap at 30.
However, upscaling is a little broken in combination with volumetrics and shadows set to lower than high, especially with DLSS for some reason. The clouds appear low res and flickery. Other than that, it looks incredible though.
Also, great way to handle shader comp. It runs very smoothly. Alex will like it. I believe this is the first really good showing of what UE5 can do and how it performs.
However, upscaling is a little broken in combination with volumetrics and shadows set to lower than high, especially with DLSS for some reason. The clouds appear low res and flickery. Other than that, it looks incredible though.
Also, great way to handle shader comp. It runs very smoothly. Alex will like it. I believe this is the first really good showing of what UE5 can do and how it performs.