Johnny Awesome
Veteran
I gave the 1st game a 9/10 so I know I'm going to love this one. Short is a feature, not a bug for me.
Hey Andrew, not looking to put you on the spot. But curious if HB2 is representative of the internal team targets Epic had with UE5?Played the prologue on PC. Runs very well on my admittedly high end PC (max settings, 4k DLSS Quality => 80-120fps). Graphics look very good - even on lower settings - although it's fair to expect a higher level of polish with such a linear/scripted/cinematic game. HDR looks nice on my new OLED monitor. You can change any of the graphics settings live and see how they affect both performance and the current frame. Audio is neat with headphones, as with the first game.
I was wondering that too! Hellblade 2 is the first game that makes me feel like I'm playing "Lumen in the Land of Nanite" tech demo quality visuals in a game. It's extremely impressive.Hey Andrew, not looking to put you on the spot. But curious if HB2 is representative of the internal team targets Epic had with UE5?
Like is there a discussion happening that is along the lines of “yes, this was always the goal, and we finally see the fruits of our labour?” Or is there an expectation that even more should be achievable ?
The amount of CA is offensive. On those 2 pics the graphics are neither impressive nor pretty. Everything is super blurry. This is worse looking than both Ryse: son of Rome and The order: 1886. Do I need to look at others more impressive pics?View attachment 11343View attachment 11342
Taken not via the photo mode, but by xbox share fonction.
Not a fun of those either. They do it in a lot of games and I don't understand why.i don't like the pauses in animations during fights, it's very annoying with such good graphics.
I don't really know how to answer that question unfortunately as there's not really a single target in mind for an engine the size of Unreal. Obviously when we put out various demos the hope is that licensees should be able to meet or even exceed the quality in those. Speaking for myself though, I don't know that I have specific expectation since there is such a variety of uses and the engine itself is constantly evolving.Hey Andrew, not looking to put you on the spot. But curious if HB2 is representative of the internal team targets Epic had with UE5?
This is a good summary. It feels good when people are able to use the tools to make something that looks great. That said - similar to the opposite situation - Ninja Theory deserves the credit for making a good looking, polished product. It's certainly nice for there to be more proof points that such things are very possible to accomplish with Unreal, but as I do frequently note, engines are a toolbox that games can use/modify as much or as little as they want to achieve their goals.I think regardless of what he says, it's got to be pretty good feeling for them that so much of their hard work has allowed something like that to be created.
Agreed. This is probably the best graphics I've ever seen but I can't slog it. 30 minutes wandering around a bunch of rocks with the most annoying audio (voices in my head I guess) I can recall in a videogame. I'm out. Really though it looks absolutely incredible.Gave it a try, defenitly The Order/Ryse of this generation (both graphicaly and gameplay wise). Looks very cgish, main character looks awsome, lighting, rocks/stones all of it looks very good. Drawbacks I seen in graphics term: much fog reducing draw distance, water waves/splashes can looks very basic, other character are not as detailed as Senua, interaction very limited. Picture is quite soft and also noisy but that not a big problem for me tough chromatic abberation is, defenitly should be option do disable it. Gameplay is very poor tough game is short so maybe will try to finish it just for graphic. Would never pay for it full price but for gamepass addition is perfect. I hope Ninja Theory will survive and next time they will try to keep this level of graphics but also focus on gameplay and create more standard single player narratrive game closer to maybe Naughty Dogs/Kojima/Coalition titles.
BTW the game runs very well for this level of visuals and I never noticed a single stutter. Over 100fps maxed out 1080p DLAA VRS=Off Framegen=On with a 4070 and 13600K. 50-60 fps without framegen but I see no reason to not use framegen since input lag doesn't matter when you're not doing anything
Don't think I can take any more but I'm sure some will like it. Having not played the first one I have no idea what happening and I don't care about anything that's being shown to me. The 3 vikings I got to fight were utterly pathetic and then I crawled under a boat where I remained for way too long and I decided to call it.I fired up the first game today and I must say the voices were already super annoying within the first 5 mins. Don’t know if I can do 8-10 hours of that. The audio positioning is fantastic. Felt like the voices were inside MY head which probably made them even more annoying. Will try again when I’m in a more tolerant mood.
if other engines don't adopt a similar tech as nanite we'll see more and more leap between non UE5 games and UE5 ones.
I could imagine a Horizon 3 on PS5 having characters that look as good as HB2, but with worse environmental detail. We got great looking characters for many years now, but they always stuck out compared to the rest because backgrounds did not match characters polygonal density, now with nanite it's a lot more balanced i think.
Looks like a gameplay feature, to give the player time to (re)act. Otherwise, if operated at real speed, players would need combat training to match the virtual combatants they face. These pauses should be dialled down in GamePlus/Hard modes.Not a fun of those either. They do it in a lot of games and I don't understand why.