Isn't that a good thing?
Yes indeed that is what happens. Nanite does not support deformation currently so when cars are deformed they get swapped to non-nanite versions.
I'll refrain from commenting too much on the specifics for now as I enjoy reading people's reactions, but for folks saying this is not that different from any other game, I really encourage you to go up high and view the whole city (hell rotate the sun ), then go zoom in super close on the detail in the scene as there's some pretty insane stuff even in places where you would never normally get that close. In some cases there are more polygons in some random roof greebles that are never in view from the ground than in entire buildings in other games. A few examples in these shots (yes... that's really geometry for the chain link fences), but it's all over the place:
This is of course a tech demo with a relatively small dev team/timeline compared to a real game (let alone a full open world one). Still, while stylistically it may not work for everyone, from a technical point of view I do believe it sets some new bars in terms of detail levels in a fully dynamically lit large world on a console.
Aside: before everyone was complaining about there only being rock demos and wondering if Nanite could do anything else like a city. Now you're complaining about cities
At the begnining of the demo, the first shot of old keanu talking, is it real time ? How do you handle those shirt déformations so nicely ?