The video is already linked in my post in the quote from see colon.
I saw nothing of the
platform wars fodder you mentioned in the video linked by
@see colon, which is why I asked for the video that sparked all that criticism.
If it's that video then my suspicions are true. The
platform wars weren't triggered by NXGamer. IMO they're being triggered by you.
There's a big difference between mentioning the diminishing returns of ultra settings (which is something I prefer judge for myself from a quality analysis like those from Digital Foundry that properly compare said settings), and using Ultra settings and fixed 4k res to drag down the performance of the competing system even though NXG claims they offer nothing in the game. If they offer nothing then why is he using them as a basis for a performance comparison in what is specifically titled a PS5 vs PC analysis. And why are performance saving options like DRS and reconstruction (both of which are available) not being used on the PC side when both are in use on the PS5? This is clearly nothing but platform wars fodder.
You claim he "used ultra settings and fixed 4k res
to drag down the performance of the competing system". This is your personal and IMO erroneous interpretation that twists what was done and its intent. NXGamer maxed out his PC settings at 4K, and when he saw that his setup still maintained a framerate well above 60 FPS, he kept it like that without resorting to reconstruction methods ->
so that he could analyse the temporal reconstruction in the game and compare it to native rendering.
Here's
what NXGamer actually said about the PS5 vs. PC comparison (link is timestamped):
NXGamer said:
[The PS5] is very comparable to the PC's maximum settings. The only real difference is the fact that it's 4K now which improves image quality. It doesn't use reconstruction but it has dynamic resolution in the PC menu. But the difference between the two, even when compared side by side is incredibly minimal. Zoomed in, looking at details and aspects across the board, you can't see a staggering amount of differences. Even on the same screen they look very close. Which just proves how good these reconstruction methods are getting.
So far he's just praising the temporal reconstruction in the game when comparing TAAU vs. native 4K. There's no
PC bad Console good here as suggested. Moving on:
NXGamer said:
It [PC@ native 4K] certainly has some elements which look slightly sharper and cleaner. Screen space reflections are double the resolution at least, which means they look fuller and cleaner and not so dim, as they do on the PS5. The shading cost overall is obviously far more expensive here, because it's not sacrificing that at a lower frame buffer level at half width and height, so you get cleaner edges on ears and depth of field on the background and just a small refinement on details, but at standard viewing distance from the screen none of this could be noticed.
Praising the temporal reconstruction while pointing out the advantages of the native 4K rendering.
I.e. pointing out where the PC @4K60 is better.
NXGamer said:
It [PC@ native 4K]What can be noticed, even here on the 3090 is that it drops heavily from the 60 FPS at real time cinematics. Somewhere into the lower 40s at times, whereas on the PS5 everything is a locked 60FPS. It doesn't dip a single frame. Even though you are pushing twice the amount of pixels and you're definitely using the power, there is that diminishing return that you're pushing all that to get a very small return on visual quality but only a third of the framerate.
Here it is. The
PC criticism. The
clearly nothing but platform wars fodder. Three sentences that last around 15 seconds in a video that has around 900 seconds total, that
refers exclusively to the game's real time cinematics.
Moving on.
NXGamer said:
Ultimately, it is an impressive title on the PS5 and the PC. The PC probably pushes other elements as well, such as anything based on resolution, so all screen effects, alpha effects, shadows, all of those things will be higher on the PC. Tessellation is likely further out, as well as probably parallax occlusion maps but generally, side-by-side comparisons show little to no difference between the two.
Thus ends his PS5 vs PC comparison, with boasting how good both the PC and PS5 versions look. There's not one anti-PC comment, not one anti-RTX3090 comment. Not one
everyone-must-buy-the-PS5-
version comment.
There's 15 seconds of comments on the PC version dropping the framerate
during the cinematics, where he doesn't even suggest it's related to the GPU as it could even be related to some other chunky stuff on Windows 10 that Sledgehammer couldn't control.
So here it is, the source material for NXGamer's
videos getting worse , and
the piss poor commentary with obviously biased opinions.
All the work NXGamer had with frametime counting across 4 different platforms, pixel counting across 4 different platforms, pointing out differences in shadow resolution, texture resolution, shader quality, or anything else that constitutes the 99% of the video that isn't pointing out a framerate dip during cinematics on the PC (
and is served to us for free), gets tossed away because of this false platform warring accusation.
More than the posts I've answered to, I'm mostly disappointed by the fact that they're the most liked posts in the page (and by whom).
B3D should be better than this IMO.
Especially in a time when we're talking about increasing the level of discussion in the forum and yet here we are following some facebook-esque mob judgement and crapping on the work of the people who should be of greater interest to the forum.