Kitguru seems like the most useful video I've seen so far. It shows
a side-by-side comparison in Godfall between 4K FSR Ultra and UE4's TAAU from 77% scale (i.e. same base resolution).
TAAU does indeed look sharper, but there's a lot of shimmering that can be seen in the stairs. The performance boost between 4K FSR Ultra and 77% + TAAU also seems to be practically identical (92.5 FPS on FSR Ultra vs. 89.2 TAAU+77%), so it really is a matter of preference between them.
From the example the author gave, I would prefer FSR as the shimmering and artifacts would probably bother me more than the added sharpness.
Then for 1080p FSR Ultra really can't do much, at least for larger monitors / lower pixel densities, so 77% + TAAU seems preferrable.
In Anno 1800 it seems even the Quality mode behaves quite well at 4K.
As for those interested in knowing what this brings to x86 handhelds, here's The Phawx's analysis of FSR on the Aya NEO:
He only uses Riftbreaker. By downsizing the video in my monitor to emulate a 7" panel, I can't see any difference between the native and quality modes. It's just giving away a ~35% boost for free in a high-density screen, and it's not more because the 15W Zen2 APUs are pretty starved in compute resources (especially the Aya NEO's Ryzen 5 4500U with only 6 CUs enabled).
This looks like a pretty good tech for the upcoming SteamPal.